Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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Interloper May 8, 2018 @ 4:44am
The Difficulty Update - Brutal Mode
So... I'm in a bit of a pickle. Today's update also provides the brand-new difficulty mode "Brutal" which is more realistic because the bad guys hit just as hard as they do on Gravewalker mode, but the player hits back equally hard.

The developers have stated multiple times that Brutal is still really difficult... but it's not as hard as Gravewalker. With Desolation of Mordor being a rogue-like I really can't decide which difficulty mode I want to go for. I could do Brutal first and beat the DLC and then go through it again with Gravewalker... but part of me really wants to go through it and beat it with the hardest difficulty in the game first.

Thoughts?


Oh Dark Souls, how you have forever ruined me with a love of dying over and over...
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Showing 1-3 of 3 comments
Ambugaton May 8, 2018 @ 5:06am 
Originally posted by The Bomb:
So... I'm in a bit of a pickle. Today's update also provides the brand-new difficulty mode "Brutal" which is more realistic because the bad guys hit just as hard as they do on Gravewalker mode, but the player hits back equally hard.

The developers have stated multiple times that Brutal is still really difficult... but it's not as hard as Gravewalker. With Desolation of Mordor being a rogue-like I really can't decide which difficulty mode I want to go for. I could do Brutal first and beat the DLC and then go through it again with Gravewalker... but part of me really wants to go through it and beat it with the hardest difficulty in the game first.

Thoughts?


Oh Dark Souls, how you have forever ruined me with a love of dying over and over...


Heh...I got over the need to punish my self doing my sl1 run through DS. I won't embarass myself by saying how many hours it took me to defeat O&S... Personally I'm looking forward to the Brutal mode, I don't look to games like SoW (read AAA) for difficluty and intricate combat mechanics any more precisely because of DS. That was a different kind of difficulty that was truly rewarding to overcome, something other than "wow these guys hit hard." Brutal mode though sounds like it adds *intensity* rather than just difficulty, which I totally welcome.
Monolith_Mark May 8, 2018 @ 11:20am 
Brutal difficulty is pretty cool. And you're right, Ambugaton, the goal was to add more intensity to combat - basically making combates shorter, more brutal affairs.
One of the things we're hoping players will incorporate into their tactics more are the new Mercenary traits that can add depth to your tactical approach to combat. You can send a Mercenary ahead of you to stun a Captain, or taunt to pull multiple enemies, or focus on one enemy, etc. So you have more options setting up the encounter before you charge in, and Brutal difficulty should be an enjoyable extra facet to that.
Waiwai May 8, 2018 @ 11:24am 
To Monolith,

May you take away the one tick limit of Orc captain quest from Gravewalker and Brutal difficulty?

Legendary orcs die so fast, I cannot refill dead slots with new legendary orc captains in four regions at the same time. :steamsad:
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Showing 1-3 of 3 comments
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Date Posted: May 8, 2018 @ 4:44am
Posts: 3