Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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How did they ♥♥♥♥ up pit fights SO BAD?
It doesnt matter how many levels higher your orc is, how many epic traits. His followers, class, weapon. Its all just how retarded he feels that day.

I'm trying to capture a fortress, so i'm killing chiefs and sending spies to replace them.

I just went through a total of 5 of my orcs sitting their like ♥♥♥♥♥♥♥ doing nothing while the enemy, RAILS on them and they lose. Then I dominate the enemy and the same thing happens.

Is it that hard to just let the A.I actually attack?
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Showing 1-7 of 7 comments
Velber Jul 24, 2019 @ 12:00pm 
pit fights are pretty much a roll of the dice unless your orc is at least 10 levels above the other

but the Overlord pit fights are really bad, i actually made a super powerful Orc with cheat engine, sent him into overlord pit fight, got head bashed in after a minute
Last edited by Velber; Jul 24, 2019 @ 12:02pm
Solomons Proxy Jul 24, 2019 @ 1:11pm 
I feel you. I spent like 20k Coin things on an already sick orc. he just sat there not doing anything while a 5 levels lower orc won the fight. smh
Pandora Jul 24, 2019 @ 1:43pm 
Guess you should try to send a rager guy, weird spy but wont promote my "who beat who" thread . For the overlord cheat engine isnt really a good thing (or you add him lot of epic traits)? most of those traits doesnt work against orcs xd.
Velber Jul 24, 2019 @ 3:54pm 
Originally posted by Pandora:
Guess you should try to send a rager guy, weird spy but wont promote my "who beat who" thread . For the overlord cheat engine isnt really a good thing (or you add him lot of epic traits)? most of those traits doesnt work against orcs xd.
epic traits yea, and some of the more effective moves like that wind thingy where it knocks down opponents
oh and an identical gang too, but thats more for aesthetics, the AI seems to know which is the real one
sadly each orc can only hold so many traits, and even sometimes adding new ones gets overrided by the original
Last edited by Velber; Jul 24, 2019 @ 3:56pm
( ͡° ͜ʖ ͡°) Jul 24, 2019 @ 4:56pm 
Some tips:
For maggot/warrior/champion pits: You can check the level, strengths, and weaknesses of the orc before sending in one of yours. Use that to your advantage.

Don't waste your money upgrading any orc that doesn't have either "enraged by injury" or "enraged by everything" traits. Enrage conditions are THE determinant of an orc's pit-fighting ability, followed by the weaknesses that daze them. If your orc has "enraged by fire" give him a fire weapon so the fire can spread to him and enrage him. I wouldn't waste a legendary training order on any orc that doesn't have at least 2 rage triggers, one of them being injury/everything/fire, no fear triggers, and only minor daze triggers.

Curse is arguably the strongest damage type against Talion, and the weakest against other orcs. Against orcs it does the same amount of damage-over-time as poison but without making them puke - it makes them easier to terrify, but that's irrelevant in the pits. Save your cursed fighters for overlord bodyguards, assign the excess as warchiefs, and send only your fire/poison types into the pits.

Being "epic" or "legendary" simply means having an epic trait or two. Some standard traits, especially powerful rage triggers, are WAY stronger than any epic trait. Don't be surprised when an enraged by everything AND enraged by injury orc without "exhaustion" (dazed after raging) 25 levels below your legendary wins; that's not just "bad luck", that's to be expected. Especially if your legendary had Curse Warder and Epic Determination or some other set of weak traits. They're practically just a standard orc that happens to drop blue gear.

Not all epic traits are created equal. Great strength is infinitely better than Curse Warder, for example.

There are some rare synergies of otherwise mediocre abilities that can make an orc insanely overpowered. I have a Commander that starts pit fights with a banner placed (no clue how, it isn't listed in his traits) and archers. The banner makes the archers enraged and spam the enemy so hard the knockback literally keeps him against the wall. He's won fights without ever touching his enemy. I made the mistake of giving this guy a caragor, which he keeps using to get in their way :(

Some abilities, like "no chance", "enraged by graugs/ghuls/drakes" etc. have no relevance in pit fights, but are great for fortress defense. Don't kill those guys in pit fights and then cry about it on Steam reviews.

But yes, I agree, the AI needs to be MUCH more aggressive in pit fights. They're outright cringeworthy to watch, and make you feel cheated when your orc stands there doing nothing and dies. We tend not to notice when the enemy does nothing and lets us win, so even though its technically balanced it FEELS horrible when its happening to your orc.
Last edited by ( ͡° ͜ʖ ͡°); Jul 24, 2019 @ 5:02pm
Originally posted by SnaZzy:
It doesnt matter how many levels higher your orc is, how many epic traits. His followers, class, weapon. Its all just how ♥♥♥♥♥♥♥♥ he feels that day.

There's your answer.


Originally posted by AncientSageMcander:
i actually made a super powerful Orc with cheat engine, sent him into overlord pit fight


Pandora Jul 24, 2019 @ 10:54pm 
@man ass: your commander started a fight with a banner? I thought those commander skills were inexistant in pit fight (except the part when he die, here the foe band get slaughtered). Weapon matters (but yea classes and traits to), it can explain why this olog block most of this sword guy hit for instance. The more annoying are the assassins, they spend half of the fight jumping on the foe xd. Kidding me, you bother cheating to get "clones?" i just saw a savage grunt killing one by himself... waste of time
Last edited by Pandora; Jul 24, 2019 @ 11:14pm
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Date Posted: Jul 24, 2019 @ 10:59am
Posts: 7