Middle-earth™: Shadow of War™
Tribe overlord bonuses to the region. (GUIDE)
When i was experimenting with different tribes and figure out what does overlord do to the region. I found alot of interesting stuff but... has been stuck on few tribes. There is almost no information at the internet about this stuff. And almost everythin i found was kinda short and uninformative. But finnaly i found a pretty good post at the internet. Person who did same tests and found much more interesting stuff. I would like to public it here. Not sure if i can put links at steamforum and not brake the rules. (if i can give me a note so i will public mechanic guide from this person on this forume as well).

I did some tests to check if it's true and yes it is true. I can confirm everythin but stuff with "Zod the Eternal". I did check few videos on a youtube and yes... Seems like it's true Zog can comeback because of the Mystic tribe (i have to test it latter. Will put Mystic tribe overlord at every region). Anyway let's get started with sweet stuff:

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=> There are 7 different Orc Tribes in Shadow of War, with an additional 2 Tribes available through DLC purchases.

Each Captain will typically have a Tribe, though in rare instances there could be a Captain that doesn't belong to any tribe. When you promote a Captain to be Overlord of one of your four Fortresses, they will make changes to the Fortress and surrounding area based on the Tribe of the Captain selected. These effects can be beneficial, detrimental, or completely superficial.

1) Dark Tribe
The Dark Tribe is a tribe of Uruk Assassins that worship Sauron with devout loyalty. They specialize in poison and are well known for betrayals and ambushes.

Overlord Bonus
When your overlord is from the Dark Tribe, your fortress will be filled with Alchemy stations where the orcs mix vats of poison. You can shoot these vats of poison to create powerful Baelfire explosions that will kill all grunts in the area and severely damage captains. Additionally, being devout and loyal to the Dark Lord, orcs in the area will be more likely to betray you if the Overlord is from the Dark Tribe. They will keep statues of Sauron throughout the region. Finally, Captains in the area are more likely to spawn with poisoned weapons when the Region is controlled by the Dark Tribe.

2) Feral Tribe
The Feral Tribe is a tribe of orcs that try to live at one with the beasts of Mordor. There are certain Feral Beastmasters who have the ability to summon Ghûls. No other tribe can summon Ghûls. (do not confuse it with "... the Dragon" orc who can summon dragon and "... the Spider" orc who can summon spider. Seems like this two personalities only for mystic tribe. Anyway it was beastmasters in all three cases)

Overlord Bonus
If you promote a Feral Captain to Overlord, your fortress and the surrounding region will be filled with Drake Bait. You can shoot these to lure a Drake into the area. Additionally, Beasts of all types are more common in an area with a Feral Overlord. This is a mixed bag. Caragors are generally beneficial if you have the Caragor Breaker ability. Wild Graugs can be a hassle unless you're using the Feral Tribe's equipment to allow you to Shadow Mount them when they are unbroken. Drakes are generally useful, but are also more useful with the Feral Tribe's equipment that allows you to Mount them unbroken. However this also means more Spiders and Ghûls in the area - and that is nothing but a hassle. The lighting looks very natural and generally cheerful under the Feral Tribe.

3) Machine Tribe
The Machine Tribe is a tribe of orcs that thrive on enginuity, creating surprisingly advanced mechanized torture devices.

Overlord Bonus
If you promote a Machine Captain to Overlord, your fortress will be filled with forges used to forge the metal used in building their machines. The sky will be polluted and dark from smoke. Shooting this forges create fiery explosions, killing off grunts in the area and set captains on fire. Captains with Fire Weapons are more likely to spawn in Regions with a Machine Tribe Overlord. The lighting is dim and grey from the pollution of the Machine Tribe's metal forges.

4) Marauder Tribe
The Marauder Tribe is a tribe that's obsessed with money and finery. They often have roguish charismatic archetypes that resemble humans more than most orcs.

Overlord Bonus
When you promote a Marauder to Overlord, they will begin hording treasure. You will find caches of treasure in your Fortress and in the surrounding region, that you can collect for 50 Mirian each. Orcs and Ologs with treasure also spawn more often in the region when your Overlord is a Marauder. Put a Marauder in command if you want to increase your Mirian and Gems. The lighting will take on a cheerful yellow tint when the Marauders control the area.

5) Mystic Tribe
The Mystic Tribe is a tribe that dabbles in magic and the dark arts. There are Mystic Beastmasters who can summon Spiders, and others who can summon Drakes. Contrary to popular belief, the Necromancy trait is not specific to the Mystic Tribe. However, having a Mystic Overlord does improve your chances of finding Captains who can develop the Necromancer Trait.

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=> Necromancer mechanic (in a short)
To make a Necromancer, firstly pick an Orc which has Cursed Veins (pale skin with blue veins. can be spawned or cheat death after death from the curse - "Doomed"). Every level up has a chance ( A CHANCE, Orcs won't always have necromancer with Cursed Veins ! ) to give him Necromancy. There's also titles that have Cursed Weapon and Veins by default :

The Chosen, The Cursed, Dream-Eater, the Damned, the Mystic, Fear-Eater, the Eternal ( Title unique to Zog ), the Crafty ( Forced Necromancer ), the Gravewalker ( Forced Necromancer ), the Warlock ( Forced Necromancer ) and there's alot more!

Any tribe but not any class can be necromancer.
If an Orc or Olog is a Destroyer or Tank, he CANNOT become Necromancer. The titles that have Cursed Veins naturally can have thoses classes, but will never become Necromancer. You'll also NEVER find one of the 3 Necromancer Titles as a Destroyer or Tank.
Shaming a Level 80 with Cursed Veins to 55 then levelling it up can give him Necromancer.

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Overlord Bonus
The Mystic Overlord Bonus is generally necessary for earning the Rough Rider Trophy. When you put a Mystic Overlord in charge of certain regions, it will cause Rare Graugs to appear in those territories. Poison Graugs will appear in Nûrnen. Fire Graugs will appear in Gorgoroth. Ice Graugs will appear in Seregost. Rare Graugs do not appear in Cirith Ungol. There is a Fire Graug you can ride in one of the Shadows of the Past side missions, and an Ice Graug you can ride during one of the story missions. The Poison Graug is almost impossible to find unless you put a Mystic Overlord in place in Nûrnen.

Additionally, when you place a Mystic as your Overlord, the area will be filled with Necromancer Totems. These totems increase the chance of finding Cursed Orc Captains in the area. Newly spawned Cursed Orc Captains have a higher chance of developing the Necromancer Trait over time.

These Totems also increase the chances of Orc Captains cheating death. And they will revive Zog the Eternal again and again. As long as you have a Mystic Overlord and you do not purify the Necromancer Totems in the region, Zog will just keep Cheating Death and coming back to life again and again. You cannot permanently kill him.

6) Warmonger Tribe
The Warmonger Tribe is a disciplined tribe of orcs that train endlessly in preparation for war. They care only about battle for battle's sake.

Overlord Bonus
When a Warmonger is your overlord, the Fortress and Region will be filled with War Drums. You can't interact with these drums or do anything with them. Grunts will often be found training next to the drums, with a drummer keeping a beat and warriors and savages practicing their strikes to the beat of the drum. When a Warmonger is in charge, more grunts of every type will spawn in the area. You also get more grunts defending the fortress. Additionally, under the disciplined rule of the Warmonger Tribe, you'll have a reduced rate of betrayal - which is nice. The atmosphere under Warmongers is bright.

7) Terror Tribe
The Terror Tribe is a tribe of orcs that revel in pain and torture and fear. They string up bodies in gruesome fashion around their fortress and hold public executions to inspire fear in their enemies.

Overlord Bonus
When your overlord is from the Terror Tribe there will be guillotines set up throughout your fortress and the surrounding area - often with orc grunts restrained in them. You can shoot the guillotines to activate them, chopping off the heads of the unfortunate victims (and make surounding enemies flee), or you can kick the restraints to free them and they will run away. This is purely cosmetic and has no meaningful purpose. Orc Grunts will suffer from decreased morale when the Terror Tribe is in command. Enemies will be more likely to become terrified and break off and run from the fight without you actually needing to use any moves to terrify them. The lighting in the area takes on an eerie red tone, and the music cues become more ominous under the Terror Tribe.

8) Slaughter Tribe
The Slaughter Tribe is a DLC Expansion. It is not included with the normal game. It must be purchased separately, or with the season pass. The Slaughter Tribe is a cannibalistic tribe of orcs that eats their vanquished enemies, human and orc alike. They are obsessed with blood and guts and meat.

Overlord Bonus
When your overlord is from the Slaughter Tribe, there will be gruesome meat processing stations around your fortress where orcs will be tossing slaves into a meat grinder. There's a furness on one side of these stations that you can shoot to create a fiery explosion. There will also be tables full of meat all through the region - but these are merely cosmetic. You can't interact with them. The atmosphere around the Slaughter Tribe consists of ominous reddish lighting similar to the Terror Tribe. (I was wandering around the area for hours but didn't notice any big difference bitween Terror tribe and Slaughter tribe. Captains and soldiers was affected with terror the same way. Same weather effect. Similar tribes with similar effects. Different atmosphere and different view, nothin more.)

9) Outlaw Tribe
The Outlaw Tribe is a DLC Expansion. It is not included with the normal game. It must be purchased separately, or with the season pass. The Outlaw Tribe is a purist tribe of orcs that believes that Mordor should be ruled by orcs, not by Bright Lords, or Dark Lords. They hold disdain for both Talion and Sauron.

Overlord Bonus
When an Outlaw is your Overlord, they will set up stages to prosthelytize to try to convince other orcs to rebel against both you and Sauron. You can shoot the metal shards hanging above the stages to cause them to fall and kill the orcish street preachers. Additionally, bands of roaming orcs will spawn carrying War Banners. When you confront them they will plant the banners, which will enrage any orcs in the area making them much more dangerous. Additionally, orc grunts in general become much more aggressive when there is an Outlaw Overlord, attacking more frequently and with a shorter counter notification on normal difficulty. The air looks very dusty. It is bright, but visibility is greatly reduced because of the smoggy dirty looking air.

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If anybody has got extra information i would like to hear you out.
Let's make gamemechanic clear and simple for everybody!


แก้ไขล่าสุดโดย Унитаз Учиха; 15 ส.ค. 2019 @ 11: 10am
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กำลังแสดง 1-15 จาก 31 ความเห็น
Thank you for taking the time and effort to post this, very helpful (:
Yeah lol never used the guillotine that way, i free the poor guy usually^^. Wondering if its the tribe or the class wich determine traps in throne room. Also, dont compare Terror and slaughter, we are not like those gross idiots (even if 2 of Terror tribe should be Slaughter... )^^. We dont meddle with deads xd.
แก้ไขล่าสุดโดย Pandora; 15 ส.ค. 2019 @ 1: 35pm
Maybe should add ( its maybe my bad luck) but Feral to seems quite betrayers (i think its because they just hate humans xd) and also a Terror guy can summon spider. A detail xd.
โพสต์ดั้งเดิมโดย Pandora:
Maybe should add ( its maybe my bad luck) but Feral to seems quite betrayers (i think its because they just hate humans xd) and also a Terror guy can summon spider. A detail xd.

Do you have a screenshot of Spider summoner from the Terror tribe?
Also you Death/Shame status affects betrayl at any tribe.
its in Top shelf orc thread.
โพสต์ดั้งเดิมโดย Pandora:
You sure Mystic improve death cheat? No one escape from the Pit from now, but i think i broke nemesis system xd, its like that since a while (to many hours maybe xd)

i'm pretty sure. Mystic region getting cheat death much more times on my playthrow.
Lol deleted my post because a guy death cheat, will see if does it several times or not, i dont have stubborn ones since a while.
โพสต์ดั้งเดิมโดย Pandora:
its in Top shelf orc thread.

I'm not sure if it's even legit. I mean Slayer with summon ability? Come on man. Seems like a cheat engine for me.

Uh if i used ce i would have remove the undead fear first. Dont know if those guys are randoms or no but he was in the first defense phases of Gorgoroth (all Terror army). But yeah weird, all his brethen dont have the summon skill so why this one has it. Ask the Big Eye xd.
Wondering, did you notice if Tribe spawns change according to the regions or Overlord?
แก้ไขล่าสุดโดย Pandora; 18 ส.ค. 2019 @ 12: 21am
โพสต์ดั้งเดิมโดย Pandora:
Wondering, did you notice if Tribe spawns change according to the regions or Overlord?

Do you mean Soldiers or Captains spawn?
Captains, was in Seregost with a mystic Overlord and saw lot of mystic (probably random but wondering), could make me stop wasting time ^^. Well saw a lot of mystic today so its probably plain rng xd
Nice! Thanks, man.

โพสต์ดั้งเดิมโดย KvantuM (RU):
โพสต์ดั้งเดิมโดย Pandora:
Wondering, did you notice if Tribe spawns change according to the regions or Overlord?

Do you mean Soldiers or Captains spawn?

I think the Overlord's Tribe does influence Captains of the same tribe spawning more often.
When I started playing in Gorgoroth the Terror Tribe was in charge, so there were
many Terror Captains. Now I put a Machine Tribe Orc in charge and more of these spawn.
Maybe it's selective perception on my side.
Also triggering the Outlaw and Slaughter Warband missions, might influence them
spawning more often afterwards.
โพสต์ดั้งเดิมโดย Planetfall Survivor X:
Nice! Thanks, man.

โพสต์ดั้งเดิมโดย KvantuM (RU):

Do you mean Soldiers or Captains spawn?

I think the Overlord's Tribe does influence Captains of the same tribe spawning more often.
When I started playing in Gorgoroth the Terror Tribe was in charge, so there were
many Terror Captains. Now I put a Machine Tribe Orc in charge and more of these spawn.
Maybe it's selective perception on my side.
Also triggering the Outlaw and Slaughter Warband missions, might influence them
spawning more often afterwards.

I've notice one interesting moment. Every time i do complite all Outlaw and Salughter missions at the region - Legendary orcs starts to spawn every "x" amount of orcs at this region. I really do start meet them often. Not sure if it's because of my level (80 right now) or because of this missions.
If somebody can check it i will be glad.

I do agreed about spawn. Rullers tribe indeed spawn more often. Not sure about "%". But seems perceptibly.
What are those 2 tribes quests? i dont have the dlcs and dont know if its worth it (enough trouble to meet a Terror, if those gross Slaughter are here.. pffff)
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กำลังแสดง 1-15 จาก 31 ความเห็น
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วันที่โพสต์: 15 ส.ค. 2019 @ 4: 37am
โพสต์: 31