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Don't even bother TRYING Online Pit Fights - Orc Combat is BROKEN in Pit Fights.
Ologs can just pull off their grab-hit special moves and SPAM THEM until an enemy Captain meets the execution-hp threshold, and Uruks can just spam THEIRS twice as fast.
Ultimately Online Pit Fights isn't even a test of skill or has ANYTHING to do with a Captain's Traits or Abilities....
....It's a test of f*cking luck to see if your Captain can spam-special attack for long enough to kill their opponent.
Just ALT-F4 out of the game when your Captain's about to die to b*llshit combat mechanics, your streak won't go and your Overlord will still be alive because there's no failsafe code to say you lose if you alt-f4 out of the game.
I'll approve of how the Nemesis System is done but the Nemesis Combat is BROKEN and TERRIBLE in Pit Fights.
It's not even up to a Captain's Traits or Skills that factor if they win. - Just stupid RNG, not even the Nemesis System's Good RNG.
In other words. Rigging it in pay 2 win favour so your guys can have a chance against them.
Also to how you can get Lootboxes of the game's In-game currency kinda makes the method of rigging it Pay-2-Win very.... Redundant.
Just Monolith really needs to do some restrictive bugfixing for the AI's combat capacity, The earlier bugs can be excused, it's one of their first games of this type, but something like this AI being so jagged and random even for a randomiser-generator game is bad.
Haven't lost once yet.
well what do you want to hear? you made a post complaining about the fight pits and i gave you a good way to use it. but from all your replies to posts here it just seems like you wanted to circlejerk about how pay to win this game is.
and a Special Attack takes at least 20% of their HP per Special Attack just makes it a game of RNG... not even a good RNG either.