Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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AOD_x_Fury Nov 21, 2017 @ 5:45pm
best legendary set and their bonuses?
title
Originally posted by Halser, the:
Dark set is pretty damn good. When you have all/most pieces of a set, you'll deal a lot of damage while dodging and rolling because the poison just wrecks captains and also lasts a long time. You gain might from it too, so that's nice.

Bright Lord's set is very nice, doubly so as long as you have a quick source of Terrorize, like a Bow of Horrors. Set Elven Light to freeze and you'll have no end of frozen targets to bash, giving you tons of Wrath. If you have a bow of horrors, freeze enemies, pop one of them, then chain kill a couple to get a full bar in the blink of an eye.
If you find a ring that boosts the duration of Elven Rage, that helps. Otherwise, I think the best DPS you can get while in that mode is doing double charged glaive combos.

The Treshing(Machine tribe) set is interesting. The sword is probably the best in the game, turning the Glaive into an absolute monster. The other pieces can be more of a hindrance than a help, since exploding enemies still damage you. This changes if you get a couple of Warmonger pieces, though; The "heal while on fire" effect also removes all damage from explosions, so you can just embrace the bomb and nuke everything.

I'm not a big fan of the Warmonger set aside from the previously mentioned synergy with the Threshing set. It's surprisingly hard to light yourself on fire outside of random explosions, and this lack of consistency makes this underwhelming.

The Marauder set is fun when you get a treasure Olog with 1000 miriam to make you deal so much damage you can one shot lvl 65 captains. That's once in a blue moon though, so it isn't very reliable. The 5 miriam drops you get with the whole set are decent, but 20 seconds is not enough to get them to stack in any meaningful way, even in a siege(where there will be miriam EVERYWHERE).

I don't really see the point of the Terror set, although some of the pieces(like the Terror Bow) are nice to have.

The Arcane set probably only works well in Sieges. The full set bonus of -50% damage to dominated Uruks and cursed weapons on dominated Uruks is alright. Use two pieces in the Vengeance set to get free Consumes, the health lost being immediately regained by the fact you Consumed something. Use the "draining also dominates" upgrade and you'll have an army of super powered grunts in no time... as long as there are grunts around, that is.

The Vengeance set is only worth it for the two piece bonus, in my opinion. I don't like being close to death to get mediocre damage bonuses, and there are much better ways to gain elf-shot, ways that don't require me to kill myself.

Feral would be ok if most captains didn't get Beast-Slayer almost by default. Set bonus is garbage.

Ringwraith is worth it more for the ring+cloak combo than the actual set. With those two, Raise Dead becomes a massive Terrorize AoE attack, which is excellent, since you can then use the terrorized grunts as starting points for chain stealth attacks. If you want an army of the dead, though, use the Bright Lord set. You'll get Ringwraith often enough, and the Revenants summoned are much better than the Undead summoned by Raise Dead.
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Showing 1-10 of 10 comments
JKthree Nov 21, 2017 @ 5:46pm 
There is no best, you'll be combining 2 or 3 (and sometimes certain epics) for your own playstyle
Fampai Nov 21, 2017 @ 6:01pm 
Feral.
The author of this thread has indicated that this post answers the original topic.
Halser, the Nov 21, 2017 @ 7:29pm 
Dark set is pretty damn good. When you have all/most pieces of a set, you'll deal a lot of damage while dodging and rolling because the poison just wrecks captains and also lasts a long time. You gain might from it too, so that's nice.

Bright Lord's set is very nice, doubly so as long as you have a quick source of Terrorize, like a Bow of Horrors. Set Elven Light to freeze and you'll have no end of frozen targets to bash, giving you tons of Wrath. If you have a bow of horrors, freeze enemies, pop one of them, then chain kill a couple to get a full bar in the blink of an eye.
If you find a ring that boosts the duration of Elven Rage, that helps. Otherwise, I think the best DPS you can get while in that mode is doing double charged glaive combos.

The Treshing(Machine tribe) set is interesting. The sword is probably the best in the game, turning the Glaive into an absolute monster. The other pieces can be more of a hindrance than a help, since exploding enemies still damage you. This changes if you get a couple of Warmonger pieces, though; The "heal while on fire" effect also removes all damage from explosions, so you can just embrace the bomb and nuke everything.

I'm not a big fan of the Warmonger set aside from the previously mentioned synergy with the Threshing set. It's surprisingly hard to light yourself on fire outside of random explosions, and this lack of consistency makes this underwhelming.

The Marauder set is fun when you get a treasure Olog with 1000 miriam to make you deal so much damage you can one shot lvl 65 captains. That's once in a blue moon though, so it isn't very reliable. The 5 miriam drops you get with the whole set are decent, but 20 seconds is not enough to get them to stack in any meaningful way, even in a siege(where there will be miriam EVERYWHERE).

I don't really see the point of the Terror set, although some of the pieces(like the Terror Bow) are nice to have.

The Arcane set probably only works well in Sieges. The full set bonus of -50% damage to dominated Uruks and cursed weapons on dominated Uruks is alright. Use two pieces in the Vengeance set to get free Consumes, the health lost being immediately regained by the fact you Consumed something. Use the "draining also dominates" upgrade and you'll have an army of super powered grunts in no time... as long as there are grunts around, that is.

The Vengeance set is only worth it for the two piece bonus, in my opinion. I don't like being close to death to get mediocre damage bonuses, and there are much better ways to gain elf-shot, ways that don't require me to kill myself.

Feral would be ok if most captains didn't get Beast-Slayer almost by default. Set bonus is garbage.

Ringwraith is worth it more for the ring+cloak combo than the actual set. With those two, Raise Dead becomes a massive Terrorize AoE attack, which is excellent, since you can then use the terrorized grunts as starting points for chain stealth attacks. If you want an army of the dead, though, use the Bright Lord set. You'll get Ringwraith often enough, and the Revenants summoned are much better than the Undead summoned by Raise Dead.
gudl Oct 13, 2018 @ 1:21pm 
As Halser posted (though his conclusion I think was incorrect):

There is no best set except for Marauder Sword, Bow, Dagger, Armor combined with Vendetta Cloak and Ring.
Vendetta 2 set bonus lets you use health instead of might, which sucks for the most part. Except:
Marauder 2 set bonus increases your damage by 2% for 20 second PER MIRIAN picked up (stacks for multiple pickups) 4 set bonus lets you heal 2 health per Mirian picked up, which makes the Vendetta set ability pretty awesome.

The set weapons + armor cause about 65% of all uruks to drop Mirian. 7 Mirian for Sword kills, 15 for Bow and 25 Mirian for stealth kills (level 80 at least). Yeah, your ~12 time-slowed bow shots add 30% damage with a 65% chance. EACH. And yeah, your stealth kills ( and you can easily chain 5 with correct character setup) bring 50% damage on a 65% chance. EACH.

Stealth killing a (damaged by stealth, not vulnerable) level 85 legendary captain in one hit after stealthing like 5 normal uruks (by chaining them and collecting their mirian)is rather commonplace.
I don't even know if there is a maximum damage increase for the marauder set, there doesn't seem to be one.
There are these rare Ologs that drop 1k Mirian. 2000% increase in damage for 20 seconds after that in theory. Seems to work for that too. I have killed uruk Epic/Legendary captains by picking up mirian and hitting them like three times with my normal sword attack.

Just try it. It's REALLY fun lategame. Although you need to change your way of playing: mainly setting by killing normal Uruks and then engaging the captain for a quick kill. It's a good idea to make the captain say his lines before you build up mirian... it takes away some of your buffed time as it seems.
Last edited by gudl; Oct 13, 2018 @ 1:46pm
I'm personally running 2 pieces from the Warmonger, Outlaw, and Ringwraith sets. Having the Warmonger I'm able to heal if I get hit by fire. Using the outlaw I have a % to use fire, poison, curse, or frost on either hit or crit hit. (Don't remember which.). And the Ringwraith I use with the call followers simply because I'm doing a lot of Online Conquest. When I wasn't doing Online Conquest as much I was using 4 pieces of Warmonger because that would allow me cause fire constantly while on fire, due to the explosions. So I was able to light the terrain on fire as well as enemies which in turn would set me on fire yet again.
saycheese Oct 15, 2018 @ 5:43pm 
Originally posted by Halser, the:
The Treshing(Machine tribe) set is interesting. The sword is probably the best in the game, turning the Glaive into an absolute monster.
Though I agree with most of what you said, I don't really agree with this because of how clunky the Glaive move is. Due to its clunky nature, most people probably don't use this move that often compared to just doing regular sword strikes. Since the damage you do with Glaive is often times much lower than what you get from regular sword strikes, I don't feel Threshing sword is the best option for general use.

I would only consider using Threshing sword if your Glaive damage was somewhere close the same damage you did with swords but I doubt most people even get anywhere near this. IMO, your better off getting a sword that benefits regular sword strikes.
Last edited by saycheese; Oct 15, 2018 @ 5:51pm
Morsealworth Oct 16, 2018 @ 2:15am 
Originally posted by Vibrating Dictionary:
Using the outlaw I have a % to use fire, poison, curse, or frost on either hit or crit hit.

Outlaw gives you elemental chance on every hit, with any weapon or move. That even includes Beasts.

In my personal opinion, that makes Outlaw the strongest one, especially when you add the 4-piece effect.

Just think about it: Every your 4th attack applies an elemental effect, and every 5th attack of your followers does the same. The more followers you have, the more elemental rage happens.

And the best part is the fact that even if your enemies have elemental resistances, they never have resistance to all of them. And if they become enraged by those elements, you deal even more dfamage due to "More damage to enraged enemies" bonus.
saycheese Oct 16, 2018 @ 4:36am 
Originally posted by Morsealworth:
Originally posted by Vibrating Dictionary:
Using the outlaw I have a % to use fire, poison, curse, or frost on either hit or crit hit.

Outlaw gives you elemental chance on every hit, with any weapon or move. That even includes Beasts.

In my personal opinion, that makes Outlaw the strongest one, especially when you add the 4-piece effect.

Just think about it: Every your 4th attack applies an elemental effect, and every 5th attack of your followers does the same. The more followers you have, the more elemental rage happens.

And the best part is the fact that even if your enemies have elemental resistances, they never have resistance to all of them. And if they become enraged by those elements, you deal even more dfamage due to "More damage to enraged enemies" bonus.

Not in my opinion, there are too many cons to the set and you could get better results using different gear to achieve the same effect.

Cons:
- Proc is random and percentage based which means there's going to be significant ramp up time
- Elemental effects don't stack with themselves in terms of damage (i.e., proccing poison when you already have procced poison does not increase the damage of the poison)
- Frost and Fire don't stack which means you'll occasionally be cancelling these elements when the other procs
- Proc is single target for the most part
- Randomly enraging Captains is not good if you want to dominate said Captain

You have the ability to cast all elements using Might (or Vendetta gear). A better approach would be to focus on gear that allows you to cast elements on demand which will avoid the cons above. I use a build that follows this approach and kill Captains/grunts in a fraction of the time of Outlaw gear without any of the downsides.
Craig [K.A.O.S.] Oct 16, 2018 @ 5:25am 
I use 2 vendetta and 4 outlaw. I can get infinite elfshot from this build, and ranged is my primary attack.
Last edited by Craig [K.A.O.S.]; Oct 16, 2018 @ 5:25am
Fampai Oct 16, 2018 @ 4:40pm 
Originally posted by 5009craig:
I use 2 vendetta and 4 outlaw. I can get infinite elfshot from this build, and ranged is my primary attack.

Real men fight with swords.
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Date Posted: Nov 21, 2017 @ 5:45pm
Posts: 10