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In a way it's a lot like Diablo 2 or 3 that way: early on while you're still building your character skillset it's relatively challenging and you have to struggle a bit to overcome difficult mob ability combos. After you have your character's setup more or less complete, you just blow through whatever comes at you by using whichever item/skillset you need to exploit their most vulnerable element (or run the hell away if it's just something too much trouble to fight) and it becomes routine.
I'm only in the early 30's and I've already pretty much stopped interrogating worms unless I'm planning to dive headfirst into a populated fortress because I kinda don't care about the captains' weaknesses anymore? All I really need to know: are they immune to arrows? Are they immune to poison? If either (or both) of these are "Yes," then I have to rethink my approach a little. If not, throw a poison dagger, pop a few headshots and/or pinning shots, and that's pretty much game for any orc, with varying amounts of repetition required depending on their health. Exploiting their vulnerabilities doesn't even really come into it if I'm not doing something more specific than "murder or dominate," and since they're not killing me none of them have any individual interest above the others.
*shrug* It is what it is.
That would be great!
I think this is a neat way to add a bit of difficulty, but it also would kind of turn into a checklist. "Stealth attack? Nope. Arrow? Nope. Flies? Nope. Poison? Yup. On to the next captain!"
But in this game's case it's really apparent in its endgame. The Shadow Wars may not take you over 40+ hours to beat, but god help you if your playing on Nemesis difficulty.