Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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Jayded Oct 16, 2017 @ 11:00pm
Game is really good but it's starting feel a bit... repetitive.
I've been playing on nemesis difficulty and man the beginning of this game was fantastic! For the first 10 levels I was struggling to fight captains, constantly running in fear, and dying at least once or twice an hour. The stories being made were amazing and I kept finding old captains that killed me or that I had killed coming back for more.

Well fast forward 30 hours. I'm now level 45 and I absolutely wreck anything. I'm in the shadow wars, defending my forts, and it has gotten pretty boring. Captains attack, I look at their weaknesses, wreck them, turn them to my side, rinse and repeat. The thrill of dying or losing is gone because if my health gets low, I shadow dominate a far away archer, heal up, go back into it.

I have died once in the past 15 hours. I went into a fortress with an overlord weak to beasts. I hopped on my Graug and kicked the crap out of it, but figured it would be fun to shame him as an ending. I hop off of my Graug but get hit by a mob, before I can recover the overlord throws a dagger (and has epic mighty strength trait) which one-shots me. The overlord has "no chance" so I die instantly. I go back, hop on my Graug, and crush him.

It is a good game, I definitely got my moneys worth... I just kind of expected things to stay difficult and intense.
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Showing 1-12 of 12 comments
Ritter Salbei Oct 16, 2017 @ 11:04pm 
That was a massive issue for Shadow of Mordor and it seems to be the case for Shadow of War.
Shjade Oct 17, 2017 @ 1:02am 
Pretty much, yeah. The crux of the game is its nemesis system, and the nemesis system only really has a chance to shine if you're dying on at least a semi-regular basis, so once you learn the mechanics of how-to-not-die, it all sorta starts to fall apart a bit.

In a way it's a lot like Diablo 2 or 3 that way: early on while you're still building your character skillset it's relatively challenging and you have to struggle a bit to overcome difficult mob ability combos. After you have your character's setup more or less complete, you just blow through whatever comes at you by using whichever item/skillset you need to exploit their most vulnerable element (or run the hell away if it's just something too much trouble to fight) and it becomes routine.

I'm only in the early 30's and I've already pretty much stopped interrogating worms unless I'm planning to dive headfirst into a populated fortress because I kinda don't care about the captains' weaknesses anymore? All I really need to know: are they immune to arrows? Are they immune to poison? If either (or both) of these are "Yes," then I have to rethink my approach a little. If not, throw a poison dagger, pop a few headshots and/or pinning shots, and that's pretty much game for any orc, with varying amounts of repetition required depending on their health. Exploiting their vulnerabilities doesn't even really come into it if I'm not doing something more specific than "murder or dominate," and since they're not killing me none of them have any individual interest above the others.

*shrug* It is what it is.
SupaStompa Oct 17, 2017 @ 1:13am 
i dont check my enemy captains stats or weaknesses. Leaves a bit of mystery for me to figure out how to kill them my self, leaving the challenge element intact.
hermanJnr. Oct 17, 2017 @ 1:56am 
I think even when you are good at the game at Nemesis difficulty there are rarer captains that are still very dangerous. I had an Enraged by Everything Berserker with No Chance one shot me after spontaneously getting angry, for example.
Trook Oct 17, 2017 @ 2:05am 
I hope for the online sieges to become the real challenge. Ppl should really start to beef up their defenses and think about their warchief/bodyguard combos to make it really hard (or at least awfully funny) for players to attack them.
Jayded Oct 17, 2017 @ 10:19am 
Originally posted by Rufour:
I hope for the online sieges to become the real challenge. Ppl should really start to beef up their defenses and think about their warchief/bodyguard combos to make it really hard (or at least awfully funny) for players to attack them.

That would be great!



Originally posted by FuriousPancake:
i dont check my enemy captains stats or weaknesses. Leaves a bit of mystery for me to figure out how to kill them my self, leaving the challenge element intact.

I think this is a neat way to add a bit of difficulty, but it also would kind of turn into a checklist. "Stealth attack? Nope. Arrow? Nope. Flies? Nope. Poison? Yup. On to the next captain!"
Shjade Oct 17, 2017 @ 12:07pm 
Originally posted by Rufour:
I hope for the online sieges to become the real challenge. Ppl should really start to beef up their defenses and think about their warchief/bodyguard combos to make it really hard (or at least awfully funny) for players to attack them.
Eh. I don't really enjoy timed challenges, so needing to rush through forts as fast as possible to get a worthwhile reward is tedious to me, and the micromanagement of putting together a reasonable fortress defense requires Pokemon-like collection of captains with specific traits that also doesn't appeal, so I doubt I'm ever going to put much effort into that either way, myself.
Taco Oct 17, 2017 @ 12:10pm 
All games are reptitive and if they arent they arent going to be a good game. Even rpgs are repetitive.
Rampage Oct 17, 2017 @ 12:12pm 
turn off the prompts
Last edited by Rampage; Oct 17, 2017 @ 12:12pm
🐺Blue Wolf Oct 17, 2017 @ 12:15pm 
Happens with most open world games. I played 16 hours of the first game and got bored as it felt repeitive.
Ξx⊂ΞLLΞ∩T Dec 3, 2017 @ 11:03am 
Originally posted by ★ Le knappen ★:
All games are reptitive and if they arent they arent going to be a good game. Even rpgs are repetitive.
repetitive? Have a look at WoW...people play it for more than 10 years including myself! That's not an excuse.... Also look at competitive games like csgo/pubg/lol etc... those are not competitive. Its high time companies cared for us. They cannot release a full AAA game with only 30-40 hours in it.
Ritter Salbei Dec 3, 2017 @ 2:31pm 
Originally posted by Ξx⊂ΞLLΞ∩T:
Originally posted by ★ Le knappen ★:
All games are reptitive and if they arent they arent going to be a good game. Even rpgs are repetitive.
repetitive? Have a look at WoW...people play it for more than 10 years including myself! That's not an excuse.... Also look at competitive games like csgo/pubg/lol etc... those are not competitive. Its high time companies cared for us. They cannot release a full AAA game with only 30-40 hours in it.

But in this game's case it's really apparent in its endgame. The Shadow Wars may not take you over 40+ hours to beat, but god help you if your playing on Nemesis difficulty.
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Date Posted: Oct 16, 2017 @ 11:00pm
Posts: 12