Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is in the game just because the devs could....
There is no way to check loyalty, unfortunately. It would be great if we could. There are some obvious factors... Like if you kill somebody's blood brother, it's a safe bet you'll get backstabbed.
I'd love to see loyalty mechanics more fleshed out, with a wider range of player actions affecting orc loyalty globally as well as individually. It would also be great if we got some ques, like grumbling/smiling/frowning/laughing when vieing the captains, or hearing idle chatter from orcs complaining about the bright lord or praising him. Maybe in an update/mod/sequel....
That you have to help with the raids, duels, hunts, ambushes and all that for the orcs to keep liking you
One of the newest amazing features of the Nemesis System is Betrayal - And can happen for many reasons and you can merely rely and trust that you do right in what the opinion-presets are for the Captains.
Like a Captain can have a Blood-Brother, if you kill him or he dies in strange circumstances with you interfering nearby then the Captain, even if on your side, could hold you responsible if his loyalty is not greater than his kinship.
Other Captains that are "Deranged" or "Maniacs" have higher chances to betray you out of the random curiousity of their madness, while ones that are titled "The Obsessed" and are nearly (almost sexually) obsessed with the player, they likely will be less chanced to betray you.
Another interesting concept are the Captains with the title "Gravewalker" Which might betray you for using their title or will keep to your side as the Two Gravewalkers, in such.
Overall, the Nemesis System is simple yet complex, and betrayal is just as such.