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I think its possible to get through Act 4 quicker then i have by sacrificing the well being of your orcs. I re level all my overlords and warchiefs when they hit 4 levels below me, with act 4 spanning about 12 levels. I dont bother with the captains because they generally arent rare or legendary, short of Cirith Ungol which gets the worst of the sieges. I also, as i said, go massively bunker strategy and completely deny the enemy any access to my forts with the only exceptions being when they have like, 3 Olog hai captains from the start, plus sappers, olog units, etc, too much for me to deal with, even from a drake. The main issue comes with the number of enemy captains being potentially 10+ at once as they come as bodyguards for the warchiefs but the only thing required for more captains and warchiefs to spawn is for the warchiefs to be defeeated meaning if you just zerg rush the warchiefs in hope of an easy finish you will end up with your last overlord being guarded by copious numbers of captains, half of whom no doubt have no chance, as i have found with my sieges. From what i have read on google a lot of people have simmilar thoughts to me on act 4 to the point of taking the end of act 3 as the ending and the end of act v as a bonus ending if you can bear to work your way through act 4 and i can see why. Without wanting to spoil the big event for you, as i said in the OP Talion becomes a problem that will solve itself for sauron and its easy to see how things would move on from the end of act 3 to the Fellowship of the Ring with only some question as to the fate of celebrimbor but that also seems an inevitablility. However the sheer soul crushing dullness of act 4 is seriously challenging my desire to know what happens, I have one siege and two defences left for stage 9 and im quite sure stage 10 will be 4 sieges, one for each fort and knowing that its coming i have having serious problems motivating myself to push through it which is a genuine shame because i was greatly enjoying the game until this point. Any replayability the story had for me is gone.
Publishers do read reviews and they do learn. Yet, they won't just abandon a money making machine full of whales. While gamers want microtransactions to disappear completely, they will try to adapt them and make them more acceptable. The only way to get rid of them is to utterly deny them, even if they make them somewhat acceptable as is the case in SoW.
When you go into a store and buy a knife and they tell you it will break with a chance of 5%. If you buy the "100% upgrade" the knife has no chance of breaking.
How messed up is that? They have the knowledge to make a 100% unbreakable knife yet they try to sell you a 95% knife, just to push their upgrade sales? When a developer is not making the absolute best game they can(usually because of publishers), they are messing up and don't deserve a single coin.