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same with 1 last chance
didn't really notice anything. maybe it's now 3 hits instead of 4? at least there is no big difference. should have started on nemesis, too .
It feels like more attacks cause stun effect on nemesis as well, removing any built up might. I also don't recall poison removing my ability to sprint in normal. Not sure if fire or curse were beefed up yet. Only other change I've noticed is a lot more orcs show up with the no last chance traits, but they just give you a reason to prey on weaknesses or use your elven fury if things are getting too dicey.
Although I would guess on Nemesis enemies do more damage, because your health bar depletes fast, something like 3-4 hits and you're dead.
Could be what people said above and since you got better gear, you don't see a difference.
Or it might be just a bug that here is no difference.
Atleast I feel like I get hit a lot more.
yes
The problem is that you started nemesis after you've gained a bunch of perks and are higher level, I personally think it makes the beginning much harder, and no matter what in this you probably become OP at some point.
Edit: Ambushes and betrayals don't really make the game more difficult imo. It's still the same captains you have to defeat.
After you unlock a few of the perks like another second chance and kill grunts with a well timed counter and stuff like that it makes it quite a bit easier and feels like the first game again where you can take tons of enemies at once. Still a little harder though, I still find myself having to run away for a second and suck life from trash mobs every now and then. I just started Act 2 though.
But I've died way more in this than I ever did in the first game, it's been awesome to play on the hardest difficulty since the beginning. Starting to lose that feeling though and feeling OP again.