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I never lose orcs in online conquest. If I did, I have pretty much dominated every orc in my game. So the nemesis system is also muted. Mirian is also a useless currency for me since I have so much of it (#Inflation).
From "Shadow Wars" and onwards, the game gets really repetitive and loses purpose quickly.
I'm considering killing off a lot of followers to make room for potential some potential nemesis'.
Good luck though considering I am OP af right now (ringwraith armour set ftw).
I think it's a horrible idea. All it would do is recquire players who are not interested in MP to be active in MP to salvage their SP game. No thanks.
I don't see how it fixes your problem anyway. It doesn't give you any fresh, new reward, it just lets you screw over some SP-only players.
I actually turned and killed a bunch of followers to see if the enemy could take a fort back but they can not.
And you do become op, an issue I had with the last game, they added the nemesis difficulty but it does not change much, you do run into the occasionaly orc that is almost immune to everything and then adapts to the rest of the stuff he is not immune to, but they are somewhat rare and usually calling in your bodyguard fixes the issue.
And I run the vengence armor + random 2 other pieces
Online and Friend Conquests should be real time raid. Fight against opponents who are online are more fun. No domination. Something we can do to spend the life of uselss Orc in my garrison. Maybe just Orc raid vs Orc raid.
I see what you mean, I guess it could be for players who already finished shadow wars.
because.... there is a spoiler coming
once you finish the shadow wars there is nothing to do, you get a message after finishing shadow wars telling you basically the only thing to do is online conquest, and wait for the dlc.
Thus making only for players who complete shadow wars at least gives you something to do.
and they could also add an on-off switch for MP.
at does add something new, because if someone takes my fort and thus takes my overlord, I get to attack someones fort for a purpose, once I beat it I at least get my orc back.
And adding this feature also creates competition, they took my orc, well Ill get him back then Ill take their overlord. and it could become a fun back and forth struggle
I do also, I keep breaking them down into loot, then I turn the loot to mirian and then I end up with an over abundance of mirian, they should just make gold chest worth like 50k mirian.
I just do the process I talked about before mutiple times basically to get legendary orcs out the silver, the only time consuming part is the breaking down part, since you can not bulk kill the orcs in your garison for loot and cant bulk destroy loot for mirian.
so the gold chest idea saves time
that would be a good idea too, they really need to add more learneable skills I have so many caragor mount orders
and they need to elaborate what some of the orders/skills
I got some that just say make orc legendary and all it did was give my orc a caragor mount not even a dire caragor
Caragor give your Orc ability to be stun when they fall. lol
yea noticed that also they are glitchy as hell in pit fights
and they keep you from dominating your orcs, you have to knock them off first if you want them to do anything
I will visit your Fort when I have time.
Yes they should make it like that and make it to where you HAVE to kill the captains before you can take points. Add different elements to each fort depending on where it is located. Rare chances for necromancers to bring back a captain or take over one of yours. recruting and anything op disabled. At all times it should be death is possible for orcs when attacking. When defending Only overlord can be taken or killed. If you take your fort back you can choose to take your overlord back but they may be deranked. captains have to be killed to take point but its not for good. they just go back to garrison when fort is captured. It would give so much purpose and reason to them! not to mention getting attached to certain ones we train.
I would love if they had cinimatic orc seige. just watch your captains and everything attack or give certain orders to see how it plays out. summon your overlord into battle. Theirs should be able to come out at any time.
Each captain in your fort should have records of how many times they delivered the final blow to a player defending your fort and died. same with overlord besides death they can only die once while captains die for good only during attack.
Thanks I would just stay out of seregost because I killed off all my followers trying something out so its empty
your first point actually bring up another thing I was thinking about.
The online conquest should not be time based, because that just leads people to adding enemy orcs to your ranks or shaming them. thus bypassing things like cheating death or tricky escape.
I do believe it should be kill based like 6+ captain kills get you gold, 4-5 gets you silver, 0-3 gets you bronze
You're on the clock and that can cause you to make mistakes you would not otherwise make. The fact is you're rushing for points and you have to remove the warcheifs. if you don't take them on their point? Congrats they then fall back to the next point making it harder.
I would also like to get gear off of dead orks in online or make the rewards from the chests better maybe Epic with decent chance for Legendary because I don't need a bunch of low teir items when I am almost all the time using something better.