Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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Rate your hardest orc advanced classes
IMO it's assassin if they have an elemental weapon, and especially if they enrage because you get no last chance escape, they can peg you from afar with throwing knives, they're very aggressive, if they enrage it's hard as hell to get away from their melee jump spam and if they hit you then you'll drop so fast with no last chance either.

Without an elemental weapon I think it's the Slayer. At least Berserkers can be countered by kiting them, Slayers adapt super fast to kiting tactics, their 3 hit combo can be hard to block in time but they often counter your melee attacks as well
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Showing 1-7 of 7 comments
Angelous Wang Oct 27, 2017 @ 2:07am 
Most hings boil down to 1 trait.

1. Tanks are always anoying, becuase you have to remember to kill them with arrows/posion/fire/curse/enviormentals, otherwise they do death defying.
2. Tricksters are annoying, because of tricky escape and when they retreat they drop bomob everywhere, making a huge pain to chase them down.
3. Assassin, no chance.
4. Berserker, 3 hit whilwind combo.
5. Marksman, quicksot.
6, Slayer, epic counter.
7. Destoryer, bombs can be annoying, but also easly avoided.
8. Tracker, avoids stealth.
9. Commander, unless you get Olog ganked you'll be fine.
10. Beastmaster, is trash.
Last edited by Angelous Wang; Oct 27, 2017 @ 2:08am
YamaKami Oct 27, 2017 @ 2:09am 
Anything with a shield that is arrow proof and can vault block tends to be a bit of a PITA. I think only Tanks have shields? The other bother is when they just have a ton of minions to dispatch 1st. Though less so if there is a grog stack about. Otherwise it is just combinations of traits not class that gets me.
Krono Oct 27, 2017 @ 2:10am 
Originally posted by Angelous Wang:
Most hings boil down to 1 trait.

1. Tanks are always anoying, becuase you have to remember to kill them with arrows/posion/fire/curse/enviormentals, otherwise they do death defying.
2. Tricksters are annoying, because of tricky escape and when they retreat they drop bomob everywhere, making a huge pain to chase them down.
3. Assassin, no chance.
4. Berserker, 3 hit whilwind combo.
5. Marksman, quicksot.
6, Slayer, epic counter.
7. Destoryer, bombs can be annoying, but also easly avoided.
8. Tracker, avoids stealth.
9. Beastmaster, is trash.
I agree that the Beastmaster is pretty useless as a class, but I would say the tracker is pretty weak as well. Sure they lock onto your location, but since it doesn't count as actually being spotted you can lure them away from any nearby orcs and fight them solo, you can even get a stealth attack in on them. At most they're a bit annoying if you're already trying to do something
YamaKami Oct 27, 2017 @ 2:11am 
Originally posted by Angelous Wang:
Most hings boil down to 1 trait.

1. Tanks are always anoying, becuase you have to remember to kill them with arrows/posion/fire/curse/enviormentals, otherwise they do death defying.
2. Tricksters are annoying, because of tricky escape and when they retreat they drop bomob everywhere, making a huge pain to chase them down.
3. Assassin, no chance.
4. Berserker, 3 hit whilwind combo.
5. Marksman, quicksot.
6, Slayer, epic counter.
7. Destoryer, bombs can be annoying, but also easly avoided.
8. Tracker, avoids stealth.
9. Commander, unless you get Olog ganked you'll be fine.
10. Beastmaster, is trash.

1.Tanks die fine by normal means. I've yet to have one resurrect.
2.Just shadow strike the fleeing trickster and dominate his ass.
✚ Mariel ✚ Oct 27, 2017 @ 3:06am 
Berserkers can have shields as well I think
Shad Oct 27, 2017 @ 4:54am 
I don't like the new system of so many traits being tied to classes. Like "no chance" being tied to assassins only. It makes encounters much more predictable.

Ranking wise, the most annoying are:
1. Trickster with their escape
2. Marksmen bringing your health down to nothing from a distance
3. Slayers with epic counter
Last edited by Shad; Oct 27, 2017 @ 4:56am
Angelous Wang Oct 27, 2017 @ 5:10am 
Originally posted by Shad:
I don't like the new system of so many traits being tied to classes. Like "no chance" being tied to assassins only. It makes encounters much more predictable.

Ranking wise, the most annoying are:
1. Trickster with their escape
2. Marksmen bringing your health down to nothing from a distance
3. Slayers with epic counter

They are both tied an lone.

All Assassin have no chance, however any other captain can also have no chance.

I've had a tank and a slayer with no chance.
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Date Posted: Oct 27, 2017 @ 1:57am
Posts: 7