Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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liljay273 Sep 8, 2017 @ 5:00pm
The Real Tragedy Of Shadow of War That Nobody Will Admit
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Showing 76-90 of 90 comments
LemonyNebula Sep 12, 2017 @ 3:31pm 
Originally posted by Deadpool710:
Because yeah, companies shouldn't take any money from charity DLC
not even enough to pay for making the DLC
and companies should be legally obligated to make charity DLC that costs them money
(all of the above was sarcasm)
no one knows how much it cost vs how much they think they'll make from it. it is silly to think that any executive of a company would approve of selling something and giving away all the REVENUE, they would lose quite a bit of money
If the devs wanted to give all the money away, the people upstairs would not approve
I don't have an opinion about how WB handled everything, because I do not know enough about it

Read the other posts before you post, may save you some time
roymaster45 Sep 12, 2017 @ 5:18pm 
Originally posted by Deadpool710:
Because yeah, companies shouldn't take any money from charity DLC
not even enough to pay for making the DLC
and companies should be legally obligated to make charity DLC that costs them money
(all of the above was sarcasm)
no one knows how much it cost vs how much they think they'll make from it. it is silly to think that any executive of a company would approve of selling something and giving away all the REVENUE, they would lose quite a bit of money
People keep making this argument, so I got curious enough to look up some specific numbers.

The figures vary wildly from game to game or from company to company, but generally speaking, the average budget for a AAA game that's being released on PS4, Xbox One, and PC seems to be around $60-65 million (development and marketing):
http://vgsales.wikia.com/wiki/Video_game_costs
https://www.techspot.com/article/771-cost-of-making-a-game/

For the sake of argument, let's say that Warner Brothers had a budget of $75 million for this game, and that in order to cover any costs that snuck in at the last minute (including any salaries that weren't already in the bulk of development) and still make a profit, they need to reach sales of $125-130 million. That's around 2 million copies.
Considering that Shadow of Mordor sold 500 thousand copies in its first week of release, and 1.26 MILLION copies by week nine, I don't think 2 million is a particularly difficult target for Shadow of War to reach - even if every single player just buys the base game and doesn't spend a cent on this, micro-transactions, or the DLC that will doubtlessly come out in the future.
http://www.vgchartz.com/game/77129/middle-earth-shadow-of-mordor/Global/

(Also, look at the tributes to deceased fans/employees that other AAA companies have done, like Nintendo with Breath of the Wild or Blizzard with just about every game they release. These have ranged from a secret location to a full-on quest, and in pretty much every case, the developers either put them in the base game or added them in a later update without charging anything for it. The only way WB/Monolith wouldn't profit from the DLC if they included it for free, or gave away 100% of the sales to charity, would be if they spent more on designing and programming this one character than any sane human would call "reasonable". And I don't think that's the case.)
LemonyNebula Sep 12, 2017 @ 5:38pm 
A problem summarised


WB: "If you buy this, we will give a percentage to the charity!"

Non US Customers: "Oh great! I will buy it straight away!"

WB: "Oh by the way, you're outside the US... sooo...none of the money from that sale a second ago is actually going to charity"

Non US Customers: "Wait... but you said it would? Wheres my money going then, did you lie?"

WB: "We are not profiting"

Non US Customers: "That didn't answer anything!? Why lie? Why say its for charity in areas it isnt? where is the money going?!"

WB: " ... "


That is pretty much how it came across

Which also leads to

"Did they intend to sell it at full price under the guise of charity all along? Was it a way to hide day one dlc? Did they mislead us on purpose?"


Now the whole thing could be some accident or something we don't understand, but without any words on why or how we are at a loss.

It has nothing to do with the $1.50 they take from the actual charity sales, we understand that, almost every charity on earth profits in some way from the charity donations to keep itself running and pay for costs.
But it seems everyone is intent on trying to twist the story into claiming people want that $1.50 to go to charity when that is not the case at all.
Zombra Sep 12, 2017 @ 6:03pm 
Haha. Good summary LN.
Manwith Noname Sep 12, 2017 @ 6:15pm 
Originally posted by LemonyNebula:
"Did they mislead us on purpose?"

Yes, it's called marketing.
Ravenbones Sep 12, 2017 @ 7:12pm 
Originally posted by Rantoc:
Interesting post but lets stop for a second shall we...

The video for the charity DLC is shown and the wording is there too, we all see the big line (about 1:30ish in) where it says 3.5$ from every sale will go to the family without any form of notation like an asterix that there is any exceptions to that statement. Below however there is a small-print line that states that there is indeed an exception and that small print line also just happen to fade out faster than the rest. Coincidence?

Why did WB pull this vid faster than a kid remove the hand from the cookie jar when found stealing a cookie? I would guess their legal team realized the prosecuting side in case of a court day would have a field day with it because it would likely end up being labelled as miss-leading without proper notification that there were an exception to what's been stated in the big line. And that that small-print also just happened to strangely fade out faster than the rest.

WB have also claimed they won't profit from this and I don't think they will profit from the 3.5$ from the included states due to costs - However they will get a lot of money from non-included states and if they choose to donate that to a registered charity there is nothing to stop them from doing a tax reduction and still profit from it indirectly.

The OP have continuously proven that he thinks it's great with those kind of practices.

What do you think, is it right to do the above or is it just disgusting? Judge for yourself!

That said I feel sorry for the developer and I don't think this charity DLC is a bad idea in itself – on the contrary. However with the miss-leading marketing and the total lack of clarification from either WB or the developers what will happen with the rest of the worlds charity dlc money... lets just say i'm dubious at best. If you want to donate directly and avoid this travesty of marketing – You can actually do so, euro-gamer for instance have a link.
I laughed at your overdramatic emotions.

Your conspiracy in the small line is funny.


I will continue to watch people act like idiots without a brain because "Muh Emotions! Screw the facts! I feel morally right in my fuzzy heart."
Lichlord9333 Sep 12, 2017 @ 7:16pm 
Originally posted by LemonyNebula:
But it seems everyone is intent on trying to twist the story into claiming people want that $1.50 to go to charity when that is not the case at all.

Actually sinds 1.50 dollars is 30% of the costs I think we can safely assume these are platform costs. That said, WB isn't confirming that neither denying it so basicly leaving it unclear.

The remainder of the 3.50 dollars is supposed to go to the charity but like it is said on the vid I posted that on the trailer their is subtext that is easy to miss that it says that anywhere outside the US and 6 states in the US actually won't be given to charity leaving it to most likely WBs wallet.

Now while WB isn't denying this but confirming this on their official twitter the main issue basicly is that WB shouldn't have put that in the vid so subtly because many seem to have not noticed it either and may have bought the DLC believing they were donating money for a good cause, while it actually may not, therefor shouldn't be called a charity DLC or at the very least it should have been put in the trailer on a more clearer way.

Then their are those who feel it to be ethicly or morally questionable that a memorial of a dead person should be something to be profited on. So that leaves anger with people also.
Last edited by Lichlord9333; Sep 12, 2017 @ 7:17pm
Grey Sep 12, 2017 @ 7:32pm 
Originally posted by Ravenbones:
I will continue to watch people act like idiots without a brain because "Muh Emotions! Screw the facts! I feel morally right in my fuzzy heart."

XD Btw do you have a youtube channel? When you post that vid I'd like to have a look see.
roymaster45 Sep 12, 2017 @ 8:25pm 
Originally posted by Ravenbones:
I will continue to watch people act like idiots without a brain because "Muh Emotions! Screw the facts! I feel morally right in my fuzzy heart."

What facts are there, other than WB saying "we won't be profiting off the DLC in these other regions" (which basically means nothing)? If there's legal reasons why they can't donate the money to charity or even explain where the money's going, then fine - but for ♥♥♥♥'s sake, you'd think they'd at least be able to tell us that, instead of just leaving everyone to speculate.
Caaros Sep 12, 2017 @ 10:16pm 
Okay, I'm just going to put my two cents in and leave.

I understand some of the points he's making, that thousands of people working at WB and Monolith who weren't even involved to begin with could get absolutely screwed by this, and that most people covering this don't have all of the facts. But with that last point lies the major problem. Misinformation and transparency.

WB, whether intentionally or not, has kept vital information on this hidden from the community, while seemingly trying to hide what they were required by law to disclaim as legally as possible. It's this lack of transparency on their part that screws everything up. When information is kept from people, they naturally assume the worst. If you assume the worst, it does two things; let's you prepare for the worst, and provides a pleasant surprise if you were wrong. It's because of this, paired with some of WB's unfavorable decisions in the past, that most people had no reason whatsoever to not assume the worst.

Then you have their response to the backlash, which accomplished very little. Why? Because it was short, vague, and late. All they said was that they weren't profiting from it. That's it. No explanation of where the money is going, no explanation of why it's set up like that, not even a bloody apology for not giving us all of the details. Not only that, but the fact they didn't rush to correct the situation until after it had blown up for quite a while gives the impression that they didn't have any immediate answer other than admittance to wrongdoing, or that they somehow didn't anticipate any real backlash.

And now, all mention of the Forthog Orc Slayer on their media platforms (YouTube, Twitch, and Twitter) have been completely removed. Videos, streams, tweets, all gone. The fact that there has not been one peep about it from WB or Monolith since that makes it evidently clear that this is damage control, the kind you would do to hide a mistake rather than facing it. The steam store page for the dlc still remains up, but all official advertising of it is gone, the majority of coverage condemns it, and the description (fortunately) disclaims the information that sparked this first thing. If they were trying to make considerable money off of this, chances are that they aren't anymore, and not because of some change of heart on their part.

Ultimately, regardless of whether or not any wrongdoing has or is happening at WB, it is their fault that all of this has happened. A lack of transparency equals a lack of trust. Not to mention that the game had already faced controversy due to it's MTs, over-advertisement, and the deal with Totino's. If there was no wrongdoing, complete transparency could have prevented all of this.

I honestly feel terrible for Monolith. They just want to make a good game, but WB has ruined so much for them. The real tragedy? WB will likely blame them in the boardrooms if the game fails, despite the fact that WB are the ones causing the issues.
Last edited by Caaros; Sep 15, 2017 @ 5:01pm
Grey Sep 12, 2017 @ 10:26pm 
Originally posted by Caaros, The King of Chaos:
Okay, I'm just going to put my two cents in and leave.

I understand some of the points he's making, that thousands of people working at WB and Monolith who weren't even involved to begin with could get absolutely screwed by this, and that most people covering this don't have all of the facts. But with that last point lies the major problem. Misinformation and transparency.

WB, whether intentionally or not, has kept vital information on this hidden from the community, while seemingly trying to hide what they were required by law to disclaim as legally as possible. It's this lack of transparency on their part that screws everything up. When information is kept from people, they naturally assume the worst. If you assume the worst, it does two things; let's you prepare for the worst, and provides a pleasant surprise if you were wrong. It's because of this, paired with some of WB's unfavorable decisions in the past, that most people had no reason whatsoever to not assume the worst.

Than you have their response to the backlash, which accomplished very little. Why? Because it was short, vague, and late. All they said was that they weren't profiting from it. That's it. No explanation of where the money is going, no explanation of why it's set up like that, not even a bloody apology for not giving us all of the details. Not only that, but the fact they didn't rush to correct the situation until after it had blown up for quite a while gives the impression that they didn't have any other immediate answer other than admittance to wrongdoing, or that they somehow didn't anticipate any real backlash.

And now, all mention of the Forthog Orc Slayer on their media platforms (YouTube, Twitch, and Twitter) have been completely removed. Videos, streams, tweets, all gone. The fact that there has not been one peep about it from WB or Monolith since that makes it evidently clear that this is damage control, the kind you would do to hide a mistake rather than facing it. The steam store page for the dlc still remains up, but all official advertising of it is gone, the majority of coverage condemns it, and the description (fortunately) disclaims the information that sparked this first thing. If they were trying to make considerable money off of this, chances are that they aren't anymore, and not because of some change of heart on their part.

Ultimately, regardless of whether or not any wrongdoing has or is happening at WB, it is their fault that all of this has happened. A lack of transparency equals a lack of trust. Not to mention that the game had already faced controversy due to it's MTs, over-advertisement, and the deal with Totino's. If there was no wrongdoing, complete transparency could have prevented all of this.

I honestly feel terrible for Monolith. They just want to make a good game, but WB has ruined so much for them. The real tragedy? WB will likely blame them in the boardrooms if the game fails, despite the fact that WB are the ones causing the issues.

Hear! Hear!
Mike Sep 12, 2017 @ 11:29pm 
Originally posted by Ravenbones:
I will continue to watch people act like idiots without a brain because "Muh Emotions! Screw the facts! I feel morally right in my fuzzy heart."

If you say so - On the bright side you don't need to look that far from the I part because clearly much of the obvious didn't compute for you!
LegendCZ Sep 13, 2017 @ 1:03pm 
This guy in the video is high AF .... He is talking about DLC which is just a reskin, have some huge expenses ... If he is someone with brain, i dont want to live on this planet anymore.
Deadpooleon Sep 13, 2017 @ 2:05pm 
Originally posted by roymaster45:
Originally posted by Deadpool710:
Because yeah, companies shouldn't take any money from charity DLC
not even enough to pay for making the DLC
and companies should be legally obligated to make charity DLC that costs them money
(all of the above was sarcasm)
no one knows how much it cost vs how much they think they'll make from it. it is silly to think that any executive of a company would approve of selling something and giving away all the REVENUE, they would lose quite a bit of money
People keep making this argument, so I got curious enough to look up some specific numbers.

The figures vary wildly from game to game or from company to company, but generally speaking, the average budget for a AAA game that's being released on PS4, Xbox One, and PC seems to be around $60-65 million (development and marketing):
http://vgsales.wikia.com/wiki/Video_game_costs
https://www.techspot.com/article/771-cost-of-making-a-game/

For the sake of argument, let's say that Warner Brothers had a budget of $75 million for this game, and that in order to cover any costs that snuck in at the last minute (including any salaries that weren't already in the bulk of development) and still make a profit, they need to reach sales of $125-130 million. That's around 2 million copies.
Considering that Shadow of Mordor sold 500 thousand copies in its first week of release, and 1.26 MILLION copies by week nine, I don't think 2 million is a particularly difficult target for Shadow of War to reach - even if every single player just buys the base game and doesn't spend a cent on this, micro-transactions, or the DLC that will doubtlessly come out in the future.
http://www.vgchartz.com/game/77129/middle-earth-shadow-of-mordor/Global/

(Also, look at the tributes to deceased fans/employees that other AAA companies have done, like Nintendo with Breath of the Wild or Blizzard with just about every game they release. These have ranged from a secret location to a full-on quest, and in pretty much every case, the developers either put them in the base game or added them in a later update without charging anything for it. The only way WB/Monolith wouldn't profit from the DLC if they included it for free, or gave away 100% of the sales to charity, would be if they spent more on designing and programming this one character than any sane human would call "reasonable". And I don't think that's the case.)
Not saying it's bad to include such tributes in the base game, but if it were free, his family wouldn't get ANYTHING
Monolith wanted to financially support their fallen friend's family, is what it looks like
I don't know how much this DLC would cost to make and sell, so I cannot say wether they are profiting at all, and the only people with exact numbers are probably working for WB, so...
LegendCZ Sep 13, 2017 @ 2:21pm 
Originally posted by Deadpool710:
Originally posted by roymaster45:
People keep making this argument, so I got curious enough to look up some specific numbers.

The figures vary wildly from game to game or from company to company, but generally speaking, the average budget for a AAA game that's being released on PS4, Xbox One, and PC seems to be around $60-65 million (development and marketing):
http://vgsales.wikia.com/wiki/Video_game_costs
https://www.techspot.com/article/771-cost-of-making-a-game/

For the sake of argument, let's say that Warner Brothers had a budget of $75 million for this game, and that in order to cover any costs that snuck in at the last minute (including any salaries that weren't already in the bulk of development) and still make a profit, they need to reach sales of $125-130 million. That's around 2 million copies.
Considering that Shadow of Mordor sold 500 thousand copies in its first week of release, and 1.26 MILLION copies by week nine, I don't think 2 million is a particularly difficult target for Shadow of War to reach - even if every single player just buys the base game and doesn't spend a cent on this, micro-transactions, or the DLC that will doubtlessly come out in the future.
http://www.vgchartz.com/game/77129/middle-earth-shadow-of-mordor/Global/

(Also, look at the tributes to deceased fans/employees that other AAA companies have done, like Nintendo with Breath of the Wild or Blizzard with just about every game they release. These have ranged from a secret location to a full-on quest, and in pretty much every case, the developers either put them in the base game or added them in a later update without charging anything for it. The only way WB/Monolith wouldn't profit from the DLC if they included it for free, or gave away 100% of the sales to charity, would be if they spent more on designing and programming this one character than any sane human would call "reasonable". And I don't think that's the case.)
Not saying it's bad to include such tributes in the base game, but if it were free, his family wouldn't get ANYTHING
Monolith wanted to financially support their fallen friend's family, is what it looks like
I don't know how much this DLC would cost to make and sell, so I cannot say wether they are profiting at all, and the only people with exact numbers are probably working for WB, so...

Yeah, and why donate from profits? ... Or did a charity event for a family? Or give DLC free, and link to the donation site for family? ... Or ask HumbleStore to hold special bundle from WB to the family? With this DLC sitting at tier 1 ... Or why we simply dont make something, which don't ruin the game?! And make people to cancel pre-orders?! ... It's just a dumb questions i know ... but whatever ... Best way is making our costumers pay for us, and profit on their solidarity ...
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Date Posted: Sep 8, 2017 @ 5:00pm
Posts: 90