Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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SpinDie426 Mar 1, 2017 @ 9:26am
Award winning nemesis system?
That stupid system with endless randomly generated minibosses that gets boring after 5 minutes?

It might be award winning from a non-gamers point of view, as it sounds cool on paper.

Just like people thought 19 quintrillion planets in no mans sky was "award winning"

Random generation is the death of any fun or originality in gaming.

I am sorry people have convinced you that this type of game mechanic is any good

How about this.. How about something new?
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Showing 1-13 of 13 comments
Coldhands Mar 1, 2017 @ 9:29am 
Why would they start over from scratch when the system they came up with for the last game was popular enough to win awards?
BreadPit Mar 1, 2017 @ 9:37am 
Originally posted by Coldhands:
Why would they start over from scratch when the system they came up with for the last game was popular enough to win awards?

If most people agree with OP then the award means nothing. There's enough meaningless awards going around, some terrible games on Steam are loaded with them as well.

Also, "popular enough to win awards" in this case probably means "popular enough with the critics" which is completely different from "popular with the players".
Last edited by BreadPit; Mar 1, 2017 @ 9:38am
GiL Mar 1, 2017 @ 9:39am 
Hollywood gave Oscar recently to the organisation with terrorist connections. Do we really expect anything better from the gaming industry?
Clord Mar 1, 2017 @ 9:43am 
Nemesis system includes the ability to screw up the orcs plans by invading their events. When gamers talk about how awesome nemesis system is, they don't usually just mean how the enemies are procedurally generated.

If gamers liked to go those various events etc, the Nemesis system definitely was worth its award winning acclaim.

However if you ignored it and rushed through the main story. Then yeah, it's about procedurally generated orcs and your nemesis that the game assigns to you.

Also, there is this whole thing how the procedurally generated orcs keep joining to various fights out of nowhere and then you get to chase them down when they try to flee.
Last edited by Clord; Mar 1, 2017 @ 9:46am
Zodiac Mar 1, 2017 @ 9:44am 
What do you mean Veil?
GiL Mar 1, 2017 @ 9:50am 
Originally posted by Zodiac:
What do you mean Veil?
Search in your search engine White helmets terrorist/terrorist connectons. Read independent sources watch videos proofs and you will see. Hollywood gave Oscar to a terrorist organisation as a propaganda act, just as Obama recived nobel prize and started numerous wars after that and destroyed nations.
Gaming industry just as corrupted.

http://21stcenturywire.com/2016/06/21/who-are-the-syria-white-helmets/
http://21stcenturywire.com/2016/09/23/exclusive-the-real-syria-civil-defence-expose-natos-white-helmets-as-terrorist-linked-imposters/
https://www.rt.com/op-edge/361957-syria-white-helmets-un/
Coldhands Mar 1, 2017 @ 9:53am 
Originally posted by Bread:
Originally posted by Coldhands:
Why would they start over from scratch when the system they came up with for the last game was popular enough to win awards?

If most people agree with OP then the award means nothing. There's enough meaningless awards going around, some terrible games on Steam are loaded with them as well.

Also, "popular enough to win awards" in this case probably means "popular enough with the critics" which is completely different from "popular with the players".
Well, I'm pretty sure the last game sold alright. It's also got a 92% positive rating here on Steam, and an 8.0 user score on Metacritic. And professional reviewers are also gamers, and they seemed to like the Nemesis System.
I'd say there's plenty of reason for Monolith to refine what they've got, and not a lot of reason to start from scratch with something else.
BreadPit Mar 1, 2017 @ 9:58am 
Originally posted by Coldhands:
Well, I'm pretty sure the last game sold alright. It's also got a 92% positive rating here on Steam, and an 8.0 user score on Metacritic. And professional reviewers are also gamers, and they seemed to like the Nemesis System.
I'd say there's plenty of reason for Monolith to refine what they've got, and not a lot of reason to start from scratch with something else.

Fair enough. I want to mention 2 things though:
1. While professional reviewers are also gamers the way they approach games is entirely different. TotalBiscuit had a nice talk about it once, very insightful.
2. While the game as a whole did well there's no telling if the Nemesis system contributed much to its popularity or if it actually even harmed it. Some of the best games have some of the worst mechanics and still get good ratings. A poll on the whole system and what people actually like and dislike about it would be interesting.
Viking Mana Mar 1, 2017 @ 10:55am 
Originally posted by SpinDie426:
That stupid system with endless randomly generated minibosses that gets boring after 5 minutes?

It might be award winning from a non-gamers point of view, as it sounds cool on paper.

Just like people thought 19 quintrillion planets in no mans sky was "award winning"

Random generation is the death of any fun or originality in gaming.

I am sorry people have convinced you that this type of game mechanic is any good

How about this.. How about something new?

"If people disagree with me, I feel sorry for them, because the only good things are the things that I enjoy. Only I have the correct taste in video games. Anyone who does not love or hate what I love or hate, aren't gamers."

You enjoy arbitrarily deciding what's right and wrong in the world, you self-important child. :)
BeefyBearded Mar 1, 2017 @ 11:10am 
Originally posted by Veil:
Originally posted by Zodiac:
What do you mean Veil?
Search in your search engine White helmets terrorist/terrorist connectons. Read independent sources watch videos proofs and you will see. Hollywood gave Oscar to a terrorist organisation as a propaganda act, just as Obama recived nobel prize and started numerous wars after that and destroyed nations.
Gaming industry just as corrupted.

http://21stcenturywire.com/2016/06/21/who-are-the-syria-white-helmets/
http://21stcenturywire.com/2016/09/23/exclusive-the-real-syria-civil-defence-expose-natos-white-helmets-as-terrorist-linked-imposters/
https://www.rt.com/op-edge/361957-syria-white-helmets-un/

you mother ♥♥♥♥♥♥. you just couldnt keep quiet could you? You had to go around and spreading the truth....now youll pay for that...


expecto protronum us.
deadoptimist Mar 1, 2017 @ 11:52am 
I dunno, it worked for me. I got a nemesis for myself - an orc that killed me a lot, got invulnerable to almost everything, mocked me to no end and became legitimately worrying. I had to raid the stronghold where he resided multiple times because of the unique combo of his officers (a masochist who spams followers, a hunter, plus a bunch of friends). It was very memorable. In the end I managed to kill him from distance, when he was attacked by a bunch of other uruk over wine.
So I got a whole personal story, I am pretty happy with the system.

And I supported some officers too, when I got the ability to control them. They were nasty, but mine.

I'll be happy to explore Nemesis again. And randomness does really suit Mordor.
Last edited by deadoptimist; Mar 1, 2017 @ 12:01pm
Viking Mana Mar 1, 2017 @ 3:18pm 
Originally posted by deadoptimist:
I dunno, it worked for me. I got a nemesis for myself - an orc that killed me a lot, got invulnerable to almost everything, mocked me to no end and became legitimately worrying. I had to raid the stronghold where he resided multiple times because of the unique combo of his officers (a masochist who spams followers, a hunter, plus a bunch of friends). It was very memorable. In the end I managed to kill him from distance, when he was attacked by a bunch of other uruk over wine.
So I got a whole personal story, I am pretty happy with the system.

And I supported some officers too, when I got the ability to control them. They were nasty, but mine.

I'll be happy to explore Nemesis again. And randomness does really suit Mordor.

Totally agree. The fact that it isn't too intrusive, but offers a unique spin on different playthroughs, by setting up unrelated random events based loosely on your own performance, is brilliant. It's a way of making the gameplay feel more alive, and it makes you feel more immersed and "Alive in this world" than any "Choose option A or B in this dialogue box" ever has.

I love the idea of things kind of spinning out of control at random, and that everything isn't always the same, but also not so random that it doesn't feel like it was intended to be there in the first place.
WolfEisberg Mar 1, 2017 @ 3:50pm 
Originally posted by SpinDie426:
That stupid system with endless randomly generated minibosses that gets boring after 5 minutes?

It might be award winning from a non-gamers point of view, as it sounds cool on paper.

Just like people thought 19 quintrillion planets in no mans sky was "award winning"

Random generation is the death of any fun or originality in gaming.

I am sorry people have convinced you that this type of game mechanic is any good

How about this.. How about something new?

Yeah, you are very ignorant of everything the nemesis system does. Don't speak of things you know nothing about.
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Date Posted: Mar 1, 2017 @ 9:26am
Posts: 13