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If most people agree with OP then the award means nothing. There's enough meaningless awards going around, some terrible games on Steam are loaded with them as well.
Also, "popular enough to win awards" in this case probably means "popular enough with the critics" which is completely different from "popular with the players".
If gamers liked to go those various events etc, the Nemesis system definitely was worth its award winning acclaim.
However if you ignored it and rushed through the main story. Then yeah, it's about procedurally generated orcs and your nemesis that the game assigns to you.
Also, there is this whole thing how the procedurally generated orcs keep joining to various fights out of nowhere and then you get to chase them down when they try to flee.
Gaming industry just as corrupted.
http://21stcenturywire.com/2016/06/21/who-are-the-syria-white-helmets/
http://21stcenturywire.com/2016/09/23/exclusive-the-real-syria-civil-defence-expose-natos-white-helmets-as-terrorist-linked-imposters/
https://www.rt.com/op-edge/361957-syria-white-helmets-un/
I'd say there's plenty of reason for Monolith to refine what they've got, and not a lot of reason to start from scratch with something else.
Fair enough. I want to mention 2 things though:
1. While professional reviewers are also gamers the way they approach games is entirely different. TotalBiscuit had a nice talk about it once, very insightful.
2. While the game as a whole did well there's no telling if the Nemesis system contributed much to its popularity or if it actually even harmed it. Some of the best games have some of the worst mechanics and still get good ratings. A poll on the whole system and what people actually like and dislike about it would be interesting.
"If people disagree with me, I feel sorry for them, because the only good things are the things that I enjoy. Only I have the correct taste in video games. Anyone who does not love or hate what I love or hate, aren't gamers."
You enjoy arbitrarily deciding what's right and wrong in the world, you self-important child. :)
you mother ♥♥♥♥♥♥. you just couldnt keep quiet could you? You had to go around and spreading the truth....now youll pay for that...
expecto protronum us.
So I got a whole personal story, I am pretty happy with the system.
And I supported some officers too, when I got the ability to control them. They were nasty, but mine.
I'll be happy to explore Nemesis again. And randomness does really suit Mordor.
Totally agree. The fact that it isn't too intrusive, but offers a unique spin on different playthroughs, by setting up unrelated random events based loosely on your own performance, is brilliant. It's a way of making the gameplay feel more alive, and it makes you feel more immersed and "Alive in this world" than any "Choose option A or B in this dialogue box" ever has.
I love the idea of things kind of spinning out of control at random, and that everything isn't always the same, but also not so random that it doesn't feel like it was intended to be there in the first place.
Yeah, you are very ignorant of everything the nemesis system does. Don't speak of things you know nothing about.