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Big Eater = Food rations relieve less hunger.
Can change into small eater by starving yourself and it should pop the moment you get the notification your malnourished
Cowardice = Will occasionally be overcome by fear during fights.
Can change into courageous by winning a fight. the person with the trait needs to land the killing blow
Light Sleeper = Tiredness stat decreases slower when sleeping
can change to Deep Sleeper when you dont sleep and get the notification about needing sleep
Lazy = Moves slower in the shelter and while exploring.
can change to Proactive by exploring
Hands-off = Craft and fix slower.
Can change into Hands-on by crafting and fixing shelter structures.
Pessimistic = Gains stress faster.
Can change into optimistic upon returning from an expedition with loot.
Wasteful = Lower chance of recovering items when deconstructing objects.
can change into rescourcefull by deconstructing objects
Unhygenic = Dirtiness increases at a faster rate.
Can change into hygienic after getting an alimentary infection.
Ah ok, and i tried to change light sleeper but no matter how long i kept the survivor at full sleep meter, it never gave them deep sleeper.
I'm having a terrible time getting this to switch over. Three of my family members have it and it's driving me nuts. I've had each of them deconstruct a variety of things from all tiers of the workbench and still no progress! Any advice?
Or this trait conversion might be bugged, i haven't seen a single report of successful conversion in the forums. Did you manage to do it?
It's not an issue on normal difficulty, but now i'm starting on hardcore and want to convert all negative traits in reasonable time.
Also you're a local expert, what starting traits do you recommend? I think about making a family with: Courageous Troubled, Proactive Violent, Hands-on Bully and Brain box Resourceful