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Also, I think that some buildings (like farms) are more likely to yield food.
Btw you have to get the new recruits loyalty. I usually try to always assign them to do all the house work, I don't know if it actually influences the loyalty rate though.
I suggest you always keep one person broadcasting for traders, try to gather as much "money" items as possible (toys, vynil discs, fuel, relaxants, antibiotics, bench efficiency tools) - you will need backpacks
Improve water output of water filter and get as much water storage as possible - when it's raining and it's going to get full, set up an expedition.
Accept new recruits as soon as you can, then exploring or by radio get new recruits with better stats and dismiss the previous ones.
I guess I was lucky because I picked as part of the starting family a kid "small eater"
by day 3 i have plenty of food.
But there's nothing left on my map. I've visited about 5-6 locations, and have scanned frequencies a few times but haven't uncovered anything new. I was broadcasting for trade so I could find hinges/motor for the freezer.
So I'm thinking of building a snare (or 2) for food, building up expedition/storage supplies and trying to scan frequencies to find locations (thats how you find new places right? You don't just explore at random?). Can you have more than one person scan at the same time? What about simultaneous scans and broadcasts? Should I start looking for guests now? How do you get their loyalty to go up?
You can revisit places. There'll be more stuff to be found (although if you visit just 1-2 days after it's not that much).
Also, right-click and drag the map.
No, and no. At least I'm pretty sure there's a limited ammount of places to visit (exception: Persons in need (quests)/trade caravans - those are discovered using the radio), and all of them are marked with a questionmark.
No, no, no idea, and let them in your shelter for a while and loyalty will go up automatically (no idea if there's a way to speed that up).
Off-topic: "Umlaute" aren't unnecessary, unless you mean that they're not necessary because they can be replaced with ae ue and oe.
Also there are locations in different sizes, bigger sizes has a higher chance of more stuff, also every location collects more stuff from specific types.
That guide definitely helped a lot. The bit about setting up traps after 10 days or whatever is unecessary, I didn't have anyone hostile my shelter until day 54, and he went away without even attempting to break in.
Apparently I was an idiot who couldn't figure out that the map would scroll in and out and you can zoom. I'm better now. Thanks for the tip that you can re-visit place though, the map still seemed kind of small given that everyone keeps saying "send out expeditions constantly".
I've been asking everyone I encounter to trade, and if they go hostile I will run. Havent been forced to fight yet. Is there any point to getting in fights? My equipment is pretty garbage and I don't think I can beat anyone. It usually gives you the option to loot whether you fight, trade, or avoid the encounter. Do you gret more loot if you kill people?
Do I need gas masks every time, or can I run around the wasteland until I get radiation sickness, then just take anti-rads? I'm having trouble coming up with enough plastic to keep gas masks going, but a couple people have died from radiation poisoning so far...
Is there a way to remove lights? I was trying to get every room lit up until I started getting messages that it was "wasteful". I shut most of them off but can't remove them.
The dog died pretty early on (week 1 I think). It took me a few trips to figure out how to send him on the expeditions, and during the pre-freezer food crisis he starved to death because I forgot to send him on an expedition. Once I got a freezer, I put up 3-4 snares and never ran out of food, akthough I only had 2 med water butts for the longest time because I was using most of my plastic to make gas masks. Water ran low sometimes between rains, plus I figured it was a great trade item because it replenished, then got a little too happy trading water away and nearly died. One of the kids died day 27, and I put her in the incinerator since it used less resources than a grave. Wife died around day 48 or so. The husband only got 5 trauma from the "desperate meat" though heh.
I finally got the tier 3 workbench upgrade around day 50. I immediately built 2 tier 3 backpacks for expeditions. I'm trying to keep 2 teams out or at least rotate them and let them rest and get cleaned up between trups. Tiredness, hunger, etc, affect expeditions, right?
At start I had rubber problems too, so I send them out to visit 15-20 locations at once. I had to leave a lot stuff behind and focus on the important stuff, but that way I managed to find enough gas masks so that at the end I had a stock of 10 to 20. But guess that could also be, because my looters had really high perception by that time.
They tell you that light can be a waste, but there isn't really need to bother about. Light hardly takes any electricity, at least it felt as if all bunker full of light still used only about 0.1 for them. Other machines used up far more electricity in that case. I kept the lights on, because dark rooms feel kind of creepy, even if your people don't care.
The dog is a bad ass fighter and also improves perception, he seems to be the most op pet, so to lose him is kind of tough.
I don't know, if those stress things affect looting, but it surely helps to get rid of trauma you perhaps got from fighting. Also sometimes I just did not have the water to send them out immediately.
My name is poking fun at bands that put two dots above some of the letters in their name because they think it looks cool, but the umlauts are actually a pronounciation mark, and the bands don't pronounce it differently. So the umlauts are unnecessary :)
And thanks for the tips guys! This game is not that difficult once you get past the initial setup and figure out what to do. It's just a bit steep of a learning curve to start. I actually wish it was more challenging in some ways...
http://steamcommunity.com/sharedfiles/filedetails/?id=615542015