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Fallout Shelter lets you manage an underground vault, defend from threats, and explore the wasteland buuuut basically all systems are dumbed down compared to this, partially because they expect that you will eventually be managing hundreds of dwellers, not just the max of 12 you get here. On a plus, it is technically free. Has micro-transactions, but it's free! lol. It's also probably the closest thing you are getting.
There's a few games where you can make your own bunker, but the premise is normally survival, managing a shelter in those games would basically be you become a clan/tribe/faction/group leader on a multiplayer server and bicker with other members to actually stay on task. In that sense, 7 days to die could be fun but it's a first person, SP/MP survival sandbox game. You can just use it's mechanics to vaguely mimic this.
I don't play Sims much, but they love money so who knows, they may have some bunker mod out. Knowing how Sims plays though, still wouldn't be like this, even if it was a separate gamemode type of thing. Sims offers the same micro-management of characters (but more extensively) but uh, they don't excel at things like combat mechanics.
Speaking of modding, Minecraft does have a mod for everything. You could theoretically mod it to mimic this pretty well, downside is that Minecraft also has a rather pixelated style. Garry's mod might also be able to do something similar if there's something like dark RP with enemies in one of the game modes. Also wouldn't be the same though, just something you can twist to vaguely mimic.
Sheltered looks very charming with its pixel graphics, I find though..
as you already own rimworld, maybe Frostpunk, Rebuild 3: Gangs of Deadsville.
I 2nd this, biggest difference is that This War of Mine (as far as I know) doesn't have player base attack events that give you any kind of direct control over the fight (some combo of RNG and items in your base)