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Maybe with the freeze trap and slow trap you can flame them to death.... I will try this soon.
http://steamcommunity.com/sharedfiles/filedetails/?id=451609230
http://steamcommunity.com/sharedfiles/filedetails/?id=451607475
http://steamcommunity.com/sharedfiles/filedetails/?id=451606186
http://steamcommunity.com/sharedfiles/filedetails/?id=451606238
A question to the dev: How much damage is the inferno trap really supposed to do? A single inferno traps deals 4 damage, which would make them really underwhelming if the stacking would be fixed.
When a unit is hit by a flame projectile -
1. If the unit doesn't have a flame debuff, it will get a new flame debuff which deals 1 damage per second for 4 seconds.
2. If the unit has at least 0.5 second old flame debuff, its debuff will be replaced with a new debuff which deals 2 damage per second for 4 seconds. (dps is increased by 1 whenever this happens)
3. If the unit has a flame debuff but it's less than 0.5 second old, nothing happens.
http://steamcommunity.com/sharedfiles/filedetails/?id=452576397
http://steamcommunity.com/sharedfiles/filedetails/?id=456143703
http://steamcommunity.com/sharedfiles/filedetails/?id=456399749
http://steamcommunity.com/sharedfiles/filedetails/?id=456403971
It amazed me how effective this setup was against these weaker but fast units. It just ate up those frenzied etc. fast 100+ thieves of the last wave.
How does such a set up hold up in a level like "shallow grave" and "the mountain"? Both levels I have trouble getting more than one rune (namely blood). Does it stop those huge waves of strong monsters? I could replace my freeze traps with this and have an almost identical setup I used for the blood runes.
Edit: Gave it a try. Worked. Figured a bug.
http://steamcommunity.com/sharedfiles/filedetails/?id=456454125
Anyway yes your strategy works, it seems to me that liches don't get hit by inferno, I didn't know that, I thought they took half damage. Did I overlook an update?
http://steamcommunity.com/sharedfiles/filedetails/?id=456939403
Yes. Its a bug i posted on the bugs forum.