Space Run Galaxy

Space Run Galaxy

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MegaTrace Jun 30, 2016 @ 7:36am
Post your ship layout
I thought it would be a nice idea to show everyone your ship layouts, maybe some people can improve their placing. Or maybe you can just brag about your huge ships.

The colors on mine should be pretty self explainatory, dark colors are boosters and lighter colors are weapons corresponding with that.

:spacerunship:

http://steamcommunity.com/sharedfiles/filedetails/?id=714162072
Last edited by MegaTrace; Jun 30, 2016 @ 7:38am
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Showing 1-15 of 47 comments
anh.hgtr Jun 30, 2016 @ 10:44am 
What do you put in the light blue / teal hexes?

I often use the design below / some of its variations. :D The idea is to link everything on the ship quickly & flexibly based on the tactical situation / mission at hand. :P

http://steamcommunity.com/sharedfiles/filedetails/?id=715883402
Last edited by anh.hgtr; Jul 2, 2016 @ 11:46am
MegaTrace Jun 30, 2016 @ 11:52am 
The light blue hexes are Ion cannons, I wanted to get more out of the blue boosters, but it didn't turn out that good.

Do you use small boosters only at that ship size?
Last edited by MegaTrace; Jun 30, 2016 @ 11:53am
anh.hgtr Jun 30, 2016 @ 9:37pm 
Oh cool so you use lots of ion cannons. I was a huge fan of them at first, their electric discharges were quite powerful. Then the enemies keep getting stronger and the ion cannons don't benefit from the supercharger (red damage booster) so I have to switch to more traditional red weapons. :D

Do you mean I only use the 5 small thrusters? They're my standard game-starter, provide lots of initial thrust & hexnuts at first. I add the big thrusters later (1-3 of them, with 3 being overkill). :P
greengoo Jun 30, 2016 @ 10:24pm 
personaly i love the green gun. changes diraction, and heals. if you put it nect to a yellow conector it heal al lthe comonants on that hub. have 2 and you can really resist some real damage, add sheilds into the mix and you can really rock... but hay ho that the joy of this sort of game. its all down ot personal taste and what you have in your stock pile.
anh.hgtr Jul 1, 2016 @ 12:51am 
Oh I just doublechecked and the supercharger DOES boost other weapon types' damage. :D
MegaTrace Jul 1, 2016 @ 3:43am 
You mean the thing that overheats weapons? I never used that because it damages them, is that a big mistake on my part?
My ships aren't as big as yours yet so it's hard to place the 3 tile shield and that thing together.
anh.hgtr Jul 1, 2016 @ 6:27am 
Yeah they're superb! And yes if you use them, you're going to need the large shields, coz the smaller ones can't really stand the feedback damage for long.

Let me see if I can reconfigure your ship for more efficient use of hexes & your preference for ion cannons. :P
Jan Jul 1, 2016 @ 9:02am 
I like that ship design anh.hgtr
Looks like what i try to achieve to do.
May copy a bit :)

Found that a super charger helps a lot beating some boss type enemy ships.
But in such scenario it also must be combined with a tier 2 shield + cooldown ability.
Maybe not necessary anymore when someone is using multiple tier 2 shields though.
anh.hgtr Jul 1, 2016 @ 9:23am 
Glad you like it. I found it helpful when you stack 2 or more super chargers, and the same amount of tier 2 shields. Together they clear trash very fast & can maintain their own, and when encountering bosses you just need to activate both their cooldown abilities (berserker & invincibility).
anh.hgtr Jul 1, 2016 @ 9:44am 
To stick to the layout topic, I've reconfigured your ship a little bit. This design links all your hardware together & leave ample room for bigger modules / lots of 1 cell modules. I haven't tested it personally but perhaps you can fit most kinds of equipment there, be it red, green or blue. :P
http://steamcommunity.com/sharedfiles/filedetails/?id=715883439
Last edited by anh.hgtr; Jul 2, 2016 @ 11:46am
MegaTrace Jul 1, 2016 @ 12:23pm 
lol morv what do you put on the spots to safe all that stuff?

anh. except the fact that I don't have nearly as many yellow connectors as you use in that pic I've switched to a larger ship since.
morv Jul 1, 2016 @ 12:32pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=714072682 :D simply farm run for some cash @ titan system
Last edited by morv; Jul 1, 2016 @ 12:33pm
Hoki Jul 1, 2016 @ 1:38pm 
so its just a turtle?
bentheax Jul 2, 2016 @ 12:57am 
I ended up with this: http://steamcommunity.com/sharedfiles/filedetails/?id=715505500

Start out in the bottom left with ions. I can get 4x of them connected to blue modules and overcharged fairly cheaply, and then start building out engines for focus. Mostly play it by ear after that based on the level, usually I'll be going straight for red modules and another overcharger, as that puts the ions into one-shot territory for many enemy types.

All cargo goes toward the front of the ship. Depending on the level, I'll ring connectors around it to provide protection, or just fill it up and rely on killing enemies very quickly to keep the cargo alive.

It ends up looking a little like this (final level, so fairly conservative for cargo):

http://steamcommunity.com/sharedfiles/filedetails/?id=715503269
Last edited by bentheax; Jul 2, 2016 @ 1:01am
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