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Anyways i have a question , how many maps are in this game to play in? I'm a map guy, just wondering.
Then how come I need to pay for a LIMITED time key to unlock lower lvl lobbies to play, as the higher lvl rooms are empty.
And you probably don't have enough players because your cash system sucks. The only 2 reviews I see mentioned are involved P2W mechanics. If you're selling an advantage, no matter what, that is p2w. To deny that (as a developer) is pretty damn sad. You gotta be open to feedback, and make the change if you want your game to survive.
#march27FortressForever
wth
Find player with same sets but with generic "DIVINE TOUCHED" description on them and + 50 to every stat, and that is only able to get by buying it on the store for real life money
-Not pay to win game
To other fish with that bait, trollboy
That usually counts towards there being something wrong with the game that does not engage you to play so long that you can get to the higher levels. Perhaps the problem therefore lies in the monetization system, where those who try out the game feel they have no chance of success without payment. This leads to the fact that the game has less people playing, as there are no "freeloaders" to provide playerbase for those who pay, and therefore those who would pay will not invest in a game that does not have enough playerbase to stay alive.
In other words, if the game is p2w, then the game will not succeed due to a lacking playerbase.
For this I must say that there is "pay to win", because it is a term used to inform people that you can buy something that affects to the gameplay to your benefit that is not aivable for those who do not pay. If there would be a monetization model that would give you straight victory in exchange for money, that would be called "pay not to play" (as ironically SOME content in various games actually are). Pay to win is a notion that you can tilt the balance of the game in your favour via money, it does not mean that you'd win without doing anything after the purchase. The pay to win is real, as it is a term to describe a monetization model.
Anyways, few philosophies for "getting whales": If you allow purchases that tilt the balance of the game, you will reduce the amount of players interested, and therefore the amount of people willing to pay huge amounts for the game. If you, instead, make a good game and allow it to be played freely, you can even sell "boosters" that allow those with less time to gather resources slightly faster. This is not usually pay to win, but rather pay to lose, if the matchmaking is based on leveling, as people without boosters will have gathered more actual gameplay experience than those using boosters, who therefore are less experienced for the level. Boosters are those items that many would buy ocationally, but would not provide "whales", however ideally that amount would keep the servers running.
At this point I might mention that boosters can also be made poorly by allowing for example something like helath regen etc. as that would affect the actual gameplay balance via money.
Now that we've established that boosters could be used to "maintain the server cost", the actual "whales" would be those players who would put their money on for example cosmetic content. Something that everyone can gain, but some are extremely rare to get, or only aivable vie money. Like colors: Have varieties of gray, red, blue and green hues aivable for drops, have cooler hues of those colors as rare drops and have black, white, hotrod red, emerald and saphire behind a paywall and you notice that because people use those colors, some want to get the more vivid ones faster, or don't mind paying for the coolest color. As for those who don't want to pay, they will provide the playerbase that keeps the game alive.
Of course this can't guarantee anything, but taleast you're not driveing your players away from the game for fast money.
Thankyou
Pay to win only applys to people who use 3rd party tools and cheat / hack against players. There's no pay to win games. People say the same thing about Crimecraft, Defiance, APB Reloaded, Combat arms, and i can name like 20 more. There's no pay to win, becasue for example in APB i can easily kick someone butt using a normal star with no mods.
Crimecraft is another game, the game is pay to enjoy because everything you really want is bought with real money. That whole term pay to win because people have better items/gear is nonsense. If the person isn't using a cheat, then someone wihtout paid gear should have no problem taking that person down sometimes. Its really comes down to skill llevel, not what best gear you can buy.
But as i said, if you guys want to keep thinking games are pay to win, because you're getting your butt kick by someone who never misses and you use the higher gear as the excuse , good luck believing that.