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Or, you can just go with Ingots. If you can handle the weight increase, more weapon power is always good.
The Temporal augment is REALLY strong as a weapon augment. That AGI boost and the extra attack is great. Applies to counter attacks as well.
Coral is nice because it applies slow down effects, and the effects stack!
That's the current trouble I'm having: Ingots vs. %-based flat bonuses. I tried doing some testing in Lucian's final arena battle, but didn't really notice much difference.
I really enjoy the Temporal augment setup I have for Ingrid. A Nailgun, that augment, and 3 critical augments is borderline overpowered when the weapon is also crafted with poison... although DoT effects don't seem to do a whole lot of damage at all, poison especially. That one would likely have been better made with Nerve Powder, or something else.
But with this stuff in mind, I'm also curious of the tradeoff between using an Adamantite Sharpening Tool vs. the Counterweight. The tooltip for the Counterweight states that it essentially ignores all armor. Is that the case; does it ignore 100%, or a very high (80%+?) amount?
The Sharpener only adds 20 weapon damage (to the base Adamantite Greatsword) and whatever amount of critical. If the critical value is high enough, I think it would be worth it... however without knowing the values, it's hard to gague which would be better.
This means that Eskandar can be either build Str or Int, but you should not do both (and Dex for the crits, of course)
I'd say, in general, weapon with low Weapon attack benefit more from Counterweight, and sharpened stone are for high power weapons. Exception may be Ingrid, as she's all about Weapon Power.
I'm not sure if it was a combination of the weapon's stats plus Lucian's "Spellblade" specialization or what, but yeah, I definitely see now that DoTs can actually be pretty devastating.
Still on the fence about the Counterweight vs. Sharpener, but it may not matter considering how much damage you do with the thing anyway. I prefer more crits myself, so the Sharpener is what I'll likely go with for the Adamantite weapon.
Now I'm curious if there's any schematics better than Grandmaster's..
Counterweight stacked with something like greatsword mastery ends up bypassing a LOT of armor, which is the main source of damage reduction.
That said, crits are nice too, and the adamantite stone provides +20% crit chance. Good if you're using "Press The Attack" passive on Lucian.
Nothing higher than Grandmaster's Schematics.
That was (playing in hard) at Ezrum when the party was split and I usually had "party builds" when I made Soha into a solo killing machine. :D
That's good to know, thanks! It's kind of hard to gague how well armor penetration is in most games because you're likely to encounter lightly-armored units that it isn't as effective on, in which case the Sharpener (or a similar effect, etc.) would be better.
In fact, me not noticing much of a difference when I used it on that particular enemy may have been exactly that. (The last round of testing I did ended up being on one of the Ninja units of the second-to-last party arena fight; probably lightly armored.)
Yeah, I agree. Having more than just flat damage bonuses is always a great thing; variety in general like that is lacking in a lot of RPGs, and one of the RPG elements I love most.
That being said, sharpening stones add critical chance, so...