Team Fortress 2 Classic

Team Fortress 2 Classic

I like weapons does this have new weapons?
Or is this just a mod for people that remove hats and forces everyone to play stock.
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Showing 1-8 of 8 comments
It has stock, some early live tf2 weapons, some re-imagined beta/unused weapons (and a building!), and some brand new stuff.
the cup Feb 25 @ 6:13am 
Originally posted by TheNameNoOneKnew:
It has stock, some early live tf2 weapons, some re-imagined beta/unused weapons (and a building!), and some brand new stuff.

Is there a list on whats missing?
The only non-stock weapons brought back are:

- Gunboats (now usable by the Demoman too)
- Flare Gun
- Sandvich
- Kritzkrieg
- Ubersaw (modified)
- Huntsman

Aside from that, it's stock and new weapons made by the TF2C dev team
the cup Feb 25 @ 8:13am 
Originally posted by honk tuba:
The only non-stock weapons brought back are:

- Gunboats (now usable by the Demoman too)
- Flare Gun
- Sandvich
- Kritzkrieg
- Ubersaw (modified)
- Huntsman

Aside from that, it's stock and new weapons made by the TF2C dev team

Damn I would have liked more weapons from the first few updates like amby, FAN, direct hit... so on

maybe some later fan favourites like cleaver or subclass weapons
Cozy-Pixel Feb 25 @ 11:01am 
There is a brick for scout instead of the cleaver
Originally posted by the cup:
Originally posted by honk tuba:
The only non-stock weapons brought back are:

- Gunboats (now usable by the Demoman too)
- Flare Gun
- Sandvich
- Kritzkrieg
- Ubersaw (modified)
- Huntsman

Aside from that, it's stock and new weapons made by the TF2C dev team

Damn I would have liked more weapons from the first few updates like amby, FAN, direct hit... so on

maybe some later fan favourites like cleaver or subclass weapons

there are usually modded servers that add all of the unlockable tf2 weapons :jarate:
fagquirel Feb 25 @ 11:47am 
i wonder if they gonna add that custom weapon for engineer that shoots flames and can repair buildings that looks like pistol except it uses scraps metals(the opposite of short circuit)
All unlockables:
Scout:
(Primary)Nail gun: weapon on scout from teaser of beta tf2, was back to the tc2c, shoots darts.
(Secondary)Brick: guillotine rethinking, can mini crits from long distance, just reference to the YouTuber Brickiest brick, who make few videos about mod
Soldier:
(Primary)RPG: rocket launcher with one rocket and bigger damage, also more rocket jump damage you take from this rocket launcher.
(Melee)Admiralty Anchor: mantreads rethinking, after rocket pull out anchor, which will increase your gravity when deployed, and as much you was in air as much more damage you will deal in splash area. But you will take crits from projectiles in air.
Pyro:
(Secondary)Twin Barrel: the shotgun with one ammo in clip and large knockback to the wearer, is detonator rethinking, where you not sacrifice health for better positions.
(Melee)Harvester: you flames will instantly gone after you die, but when this weapon deployed and some enemies hurt from your flames, you will receive passive healing and after 1 crit.
Demoman:
(Primary)Cyclops: grants one bomb in clip and smaller explosion size for destroying enemy demoman stickies and holding fire key after shot bomb will prevent her for explosion.
(Secondary)Dynamite: you get rechargable bundle ofdynamite instead stickies, bundle will explodes to smaller dynamites.
(Secondary)Mine layer: stickies now landmines, which auto detonate near enemies, but can't be detonated by you alt fire, also 4 mines in clip sucks.
(Primary)Anti-Aircraft Cannon: literally fires shells with almost hitscan speed, cost is limited range for shells and much more hate from enemy team. (Weapon even now kinda op)
(Melee)Chekhov's punch: you hit somebody and get 3 crit shots for any weapon, you get critical hits from melee.
By the way just read wiki about game.
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