Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

Ver estatísticas:
Darkest Hour 2 Make It Happen
If someone could make this happen I would literally be willing to throw down around 40 bucks for this expansion pack. Someone needs to make this happen. My favorite factions to play as in this game are America and Germany. I love the Kar 98k almost as much as the m1 garand. If someone could remake some of the maps from Darkest Hour into this game I would love it. we already have the assets. Maybe just a Uniform change for the US faction and a tank. I got into Red Orchestra around summer of 2010 and man it was my favorite gaming experience Darkest Hour was literally the only reason I stayed up every summer night untill 7 am. I remember a 3 hour game on Berlin and it was great to finally achieve victory. The maps in Darkest hour were the best. If someone could bring that over for RO2 gameplay I have no doubt that it was be a big hit and bring this game up on the players chart. I know tripwire wants to stay away from US and Germany but lets face it it's just a classic setting and deserves attention from this game.
< >
A mostrar 1-9 de 9 comentários
Loco 7 nov. 2013 às 22:41 
Tripwire has teflon armor against good ideas, especially when they come from long term fans.
R5CYA 9 nov. 2013 às 8:55 
Originalmente postado por Loco:
Tripwire has teflon armor against good ideas, especially when they come from long term fans.
Tripwire didn't make DH anyway. PFC Kraft linked you to why the guys who did make DH, will not be making DH2.
Loco 10 nov. 2013 às 23:20 
Cannot wait.
Praxius 11 nov. 2013 às 17:33 
Meh to each their own.... Darkest Hour was lacking in a lot of things and didn't impress me much.
Average Skincell 11 nov. 2013 às 20:16 
it had everything that red orchestra did lol not to mention bigger/better maps
Última alteração por Average Skincell; 11 nov. 2013 às 20:16
Praxius 12 nov. 2013 às 1:40 
Originalmente postado por Jack The Ripper:
it had everything that red orchestra did lol not to mention bigger/better maps

The weapon models were sub par, even ROCA (a mod that was older) had better models than DH. Animations were bad, hand models reminded me of a FPS from 1999, muzzle flashes were excessive and reminded me of blanks being fired in some cheap Hollywood movie. It made you lose sight of your target often. The weapon sights were horrible on almost all weapons & blocked most of your view when aiming, which added to the muzzle flashes.

Maps were large, but had little atmosphere and a bit cookie cutter. Just a bunch of the same static objects scattered around to make a playable map. Again, ROCA had amazing maps, especially for being a mod.

Karlovka
Jucha
Donnets
Barashka
Rostov
Danzig

All immersive and detailed maps. Many of RO1's maps came from ROCA.

DH was a mod too and had the background of RO1 and ROCA to look upon, so you think the mod team could have gotten something pretty nice. ROCA was a mod of UT2003/4 so they did a pile of work as a mod team to make what DH worked off of. Most of the weapons, mechanics, gameplay etc. Were all there and existing for the DH team to build upon, yet the mod ended up looking cheap, especially graphic-wise.

I know they put a lot of work into the mod, and I know a lot of people liked the mod, but I felt like I went back in time and was playing a slightly updated Medal of Honour: Allied Assault.

What DH had going for it was Quantity, but little quality.

Seriously, Canadian Forces with American Accents?
Average Skincell 12 nov. 2013 às 1:52 
Originalmente postado por Praxius:
Originalmente postado por Jack The Ripper:
it had everything that red orchestra did lol not to mention bigger/better maps

The weapon models were sub par, even ROCA (a mod that was older) had better models than DH. Animations were bad, hand models reminded me of a FPS from 1999, muzzle flashes were excessive and reminded me of blanks being fired in some cheap Hollywood movie. It made you lose sight of your target often. The weapon sights were horrible on almost all weapons & blocked most of your view when aiming, which added to the muzzle flashes.

Maps were large, but had little atmosphere and a bit cookie cutter. Just a bunch of the same static objects scattered around to make a playable map. Again, ROCA had amazing maps, especially for being a mod.

Karlovka
Jucha
Donnets
Barashka
Rostov
Danzig

All immersive and detailed maps. Many of RO1's maps came from ROCA.

DH was a mod too and had the background of RO1 and ROCA to look upon, so you think the mod team could have gotten something pretty nice. ROCA was a mod of UT2003/4 so they did a pile of work as a mod team to make what DH worked off of. Most of the weapons, mechanics, gameplay etc. Were all there and existing for the DH team to build upon, yet the mod ended up looking cheap, especially graphic-wise.

I know they put a lot of work into the mod, and I know a lot of people liked the mod, but I felt like I went back in time and was playing a slightly updated Medal of Honour: Allied Assault.

What DH had going for it was Quantity, but little quality.

Seriously, Canadian Forces with American Accents?
again. a free mod that made no income.
Praxius 12 nov. 2013 às 13:48 
The same also applies to ROCA, which is 4 years older than DH, and still looked and played better.

Good counter argument
< >
A mostrar 1-9 de 9 comentários
Por página: 1530 50

Postado a: 7 nov. 2013 às 21:23
Comentários: 9