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Heavy artillery covers a wider area last longer and can kill people even in buildings if you're lucky a little longer to use.
Rockets destroy a wide area take a long time to cool down but can kill almost everything in a area including inside buildings.
It's best to find a balance between these types as a commander me personally I like to use lots of morters to shell tightly held enemy postions and try to get the rest of the team inside said cap points.
Artillery has a much larger spread, a longer pause between salvos, and takes longer to get to target. Best used for wide area denial. Call these BEHIND objectives. You can get as close as 50m from the arty mark with little risk of dying.
Rockets fire a single large salvo, have a long flight time, are rather inaccurate, and have a massive blast area. Best used to upset your team for wasting an arty call on getting no enemy kills, 10 teamkills, and kicked by the server... followed by a 7-9 minute cooldown.
Mortars are like doing surgery with a scalpel, artillery is using a broadsword, and rockets like using an elephant.
On average, Mortars have a 3-3.5min cooldown, Artillery 4-5 minutes, Rockets 7-9 minutes.
Thank you very much, that's very informative.
My own personal rules of thumb regarding which arty to call are this:
I use Mortars normally, probably 80% of the time - to kill or cut off the enemy from the capzone. I try to call them in right behind the capzone and exhort my comrades to charge the capzone as they hit.
I use Artillery when I know an objective is tough, or there won't be enough time left for two Mortar calls, or when we are bogged down and clearly don't have any momentum. It is more spread out but more importantly it lasts longer, giving your team more time to get it together and cap. Same deal I call it right behind or on the backside of the capzone and call a charge while it falls.
I use Rockets/Naval Barrage for the Big Push on a final objective. It's a stunner and clears a big area but it lasts only one big salvo and for all intents and purposes it is the end of the arty calling for some time thereafter. I call it in directly on the enemy defensive positions and we charge recklessly in as soon as it ends.
I want to hug a TL when he uses mortors in a tight street insted of slaughter both teams with an artillery barrage.