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For some reason I also recall the end missions of T3 being slightly more rage-inducing.
T1M4 was easy. I guess I knew the strategy needed as soon as I played it. I am just upset that the Imperial Frigate jets out after I knock its shields out, denying me another notch on my victory belt. Use your torpedoes to quickly destroy the first wave of bombers, and turn and jet it across to the other side of the Korolev before the Imp Frigate arrives again. Let your "wingmen" take care of the TIE Fighters.
T2M4 is ugly. I just spent WAY too much time playing it over, and over, and over... if the Imps didn't get the freighter, I died--often from something stupid like crashing into the remains of a TIE Bomber I just killed. I hated that mission back in 1994, I hate it today. But I am past it now.
T3M10, depending on where the Imperial Frigate starts, can be a really nasty pain to get through.
T3M12 can cause headaches as you try to make your way through some TIE Advanced and TIE Bombers to destroy a NAV Com. This is the first of the Death Star Missions.
There are plenty of missions in ToD 4 and 5 that will cause many hours of frustration as you work out a strategy for them.
However scoring the mission itself is really easy..just cycle through targets backwards..1st is the navsat... drop all energy to engine and go for the satellite with a torpedo..hyper out and done.
However no points except for the satellite,...but u can stick around afterwards and fend off wave after wave of the Imps. Actually a great dogfighting mission with a lot of potential points.However the chance for a cheap death is pretty high aswell.
I never managed to fight off all waves and then eventually go for the capitals :(
Anyways, for T3M12 there are 9 waves of T/A Delta (36 ships total), 9 waves of Gunboat Mu (18 total), 9 waves T/F Alpha (27 total), 9 waves T/I Gamma (27 total), and 9 waves T/B Beat (18 total). All enemy craft have "Top Ace" AI, while you and your two wingmen have "veteran' AI status and A-Wing blue as Ace status
I think that is one of the few missions where I didn't kill everything. And yes, good dogfighting, specially with the variety of craft coming at you from a variety of directions. Best course of action for killing everything would be to take out one squadron at a time until all its waves are gone (such as the Gunboats, as they have missiles), and work one's way through that way, while leaving one TIE Advanced from the first wave alive until you kill off everything else.
Maybe I'll record that mission when I reach it and post a video of the epic battle... (or my tragic death).
It's funny... not only did it never occur to me that the enemy ships might have different AI (which explains a lot), but it never occurred to me that my wingmen might have different AI as well.
Just the other day during a mission my wingman killed a bunch of TIEs. They usually seem pretty useless so I figured he just got lucky that time. It didn't even cross my mind to think that maybe in that mission my wingman has an upgraded AI and that's why he was more successful.
In the classic version of X-Wing, when you assign a pilot as a wingman, that pilot's skill level is the one used, unless it is lower than the default AI. You will see when you assign a player to a wingman position that it will have a skill level along with rank (Rookie, Officer, Veteran, Ace, Top Ace). If your assigned wingman is shot up, it counts as a craft loss on his/her record. Kills assigned pilots make are alco counted---but so too is the number of shots fired and % of hits. Your assigned pilot can be captured or killed. Skill level also increases, and rank (though no ToD medals are awarded).
This is one thing that makes the original X-Wing so much better than the Special Edition.
The dogfighting and the scale of space battle is so spot on, that it easily mops the floor with any new age space game's AI and enemy behavior.
I'd go as far as saying that this is the Euro Truck Simulator of the X-Wing! (well except for the parking and ecomimics)
And now, we are WAY off topic. Ahh... the joy of threads.
Anyways, find the progam X-Ed, and create your own "most difficult mission"... or have a few ISDs battle it out with some Mon Cals... throw a few frigates in there. If you can run the Special Edition (I can't... stupid runtime error), you can put together some really large battles (the DOS version, because of the limitations of DOS Box, doesn't like large battles, unfortunately). You can even recreate some of the TIE Fighter missions, but where you play for the Rebel side trying to turn the tide of the battle.... Limitless fun for when the battle is done.