STAR WARS™: X-Wing Special Edition

STAR WARS™: X-Wing Special Edition

albino1 8 maj, 2015 @ 17:42
Most difficult mission so far?
First off, this game is HARD. There's a lot of very difficult missions, even at the very beginning. They don't start you off easy.

So what's been the most difficult mission for you so far?

For me it's gotta be Historical Mission 5. I've probably played it 20 times now. Even reading walkthroughs doesn't help, I lose every time. Seemingly all it takes is one single Tie Bomber to get by and they destroy the container or the freighter -- bam, mission over, hyper home and restart. Ugh.
Senast ändrad av albino1; 8 maj, 2015 @ 17:42
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Tour of Duty 2 mission 4/ actually for the same reason. U have to protect a freighter until it hypers out. bombers spawn in very close to the freighter (about 5 klicks) ready to deploy torpedoes...theres only a slim chance to shoot down all of the rockets. Intercepting the bombers prior to firing is very hard aswell since the spawn of the ISD is randomized and the Y-Wing is very slow...your gonna LOVE that one ;D
albino1 9 maj, 2015 @ 16:23 
I just started TOD2.... can't wait ;P
MAriskaDeville 10 maj, 2015 @ 20:13 
T1 mission 10. Fricken rage inducing. However all the missions after it are easy as hell...game design 1995 style I guess.
ah yeah: Rescue Sullustan Leader..its abit easier if u know wich shuttle is the mission critical one and disable it immediately..that gives you some increased distance to the ISD and the waves it launches..but well all is lost if a single bomber gets past ;D
albino1 11 maj, 2015 @ 12:26 
Yeah, T1M10 was surprisingly hard, but you're right that the ones following it easier. I'm amazed and how many random missions are easy as could be, and others as so damn hard. You'd think it would get progressively harder, rather than yo-yoing back and forth all the time.
Kereminde 13 maj, 2015 @ 3:52 
Sorry, I'm going with T1M4 which gave me fits in the past. Trying to keep the Korolev alive is really a matter of whether or not you can quickly turn around after dusting the T/Bs.

For some reason I also recall the end missions of T3 being slightly more rage-inducing.
lostness 18 maj, 2015 @ 11:43 
That historical mission (X-Wing H5) is a beast, though it is also one of my fav. missions to play.

T1M4 was easy. I guess I knew the strategy needed as soon as I played it. I am just upset that the Imperial Frigate jets out after I knock its shields out, denying me another notch on my victory belt. Use your torpedoes to quickly destroy the first wave of bombers, and turn and jet it across to the other side of the Korolev before the Imp Frigate arrives again. Let your "wingmen" take care of the TIE Fighters.

T2M4 is ugly. I just spent WAY too much time playing it over, and over, and over... if the Imps didn't get the freighter, I died--often from something stupid like crashing into the remains of a TIE Bomber I just killed. I hated that mission back in 1994, I hate it today. But I am past it now.

T3M10, depending on where the Imperial Frigate starts, can be a really nasty pain to get through.

T3M12 can cause headaches as you try to make your way through some TIE Advanced and TIE Bombers to destroy a NAV Com. This is the first of the Death Star Missions.

There are plenty of missions in ToD 4 and 5 that will cause many hours of frustration as you work out a strategy for them.
Ah yeah T3M12, i tried this one at least 10 times just to get as much fighters as possible..usually ramming into something after a nice amount of kills (these TIE-Advanced are hard to catch).
However scoring the mission itself is really easy..just cycle through targets backwards..1st is the navsat... drop all energy to engine and go for the satellite with a torpedo..hyper out and done.
However no points except for the satellite,...but u can stick around afterwards and fend off wave after wave of the Imps. Actually a great dogfighting mission with a lot of potential points.However the chance for a cheap death is pretty high aswell.
I never managed to fight off all waves and then eventually go for the capitals :(
lostness 18 maj, 2015 @ 12:44 
POP$.... there is also a much much much easier way to get to the Nav Sat... but I'll let the newbies figure it out.

Anyways, for T3M12 there are 9 waves of T/A Delta (36 ships total), 9 waves of Gunboat Mu (18 total), 9 waves T/F Alpha (27 total), 9 waves T/I Gamma (27 total), and 9 waves T/B Beat (18 total). All enemy craft have "Top Ace" AI, while you and your two wingmen have "veteran' AI status and A-Wing blue as Ace status

I think that is one of the few missions where I didn't kill everything. And yes, good dogfighting, specially with the variety of craft coming at you from a variety of directions. Best course of action for killing everything would be to take out one squadron at a time until all its waves are gone (such as the Gunboats, as they have missiles), and work one's way through that way, while leaving one TIE Advanced from the first wave alive until you kill off everything else.

Maybe I'll record that mission when I reach it and post a video of the epic battle... (or my tragic death).
Hehe may the force be with you, in any of the cases ;D
albino1 18 maj, 2015 @ 15:43 
Ursprungligen skrivet av lostness:
All enemy craft have "Top Ace" AI, while you and your two wingmen have "veteran' AI status and A-Wing blue as Ace status

It's funny... not only did it never occur to me that the enemy ships might have different AI (which explains a lot), but it never occurred to me that my wingmen might have different AI as well.

Just the other day during a mission my wingman killed a bunch of TIEs. They usually seem pretty useless so I figured he just got lucky that time. It didn't even cross my mind to think that maybe in that mission my wingman has an upgraded AI and that's why he was more successful.
lostness 18 maj, 2015 @ 17:24 
All the ships have a default AI--it more or less dictates what tactics they use. For capital ships, it deals with rate and accuracy of fire--you will notice is some missions that a certain ship, say, a corvette, will be fairly lame game, shooting to miss, slow rate of fire, while in another mission a corvette will be firing off very accurate and fast fire.

In the classic version of X-Wing, when you assign a pilot as a wingman, that pilot's skill level is the one used, unless it is lower than the default AI. You will see when you assign a player to a wingman position that it will have a skill level along with rank (Rookie, Officer, Veteran, Ace, Top Ace). If your assigned wingman is shot up, it counts as a craft loss on his/her record. Kills assigned pilots make are alco counted---but so too is the number of shots fired and % of hits. Your assigned pilot can be captured or killed. Skill level also increases, and rank (though no ToD medals are awarded).


This is one thing that makes the original X-Wing so much better than the Special Edition.
Yeah there's alot of stuff going on behind the scenes...and then theres also a great deal of random mishap and such things. I think this is the major reason why whenever i play X-Wing after all these years it still feels like..'I'm really IN that lil figher!'
The dogfighting and the scale of space battle is so spot on, that it easily mops the floor with any new age space game's AI and enemy behavior.
I'd go as far as saying that this is the Euro Truck Simulator of the X-Wing! (well except for the parking and ecomimics)
Senast ändrad av *P0P$*FR3$H3NM3Y3R*; 18 maj, 2015 @ 17:36
lostness 18 maj, 2015 @ 18:31 
POP$, for the longest time I always thought it would be awesome if there was a Star Wars "Space Trader" game--trade in legal and illicite goods, earn credits, upgrade or purchase a new freighter, work for the Rebellion or the Empire, or become a pirate: something with a story line that can branch multiple ways, like in Escape Velocity Nova, with a VegaStrike universe, but with Star Wars physics.

And now, we are WAY off topic. Ahh... the joy of threads.



Anyways, find the progam X-Ed, and create your own "most difficult mission"... or have a few ISDs battle it out with some Mon Cals... throw a few frigates in there. If you can run the Special Edition (I can't... stupid runtime error), you can put together some really large battles (the DOS version, because of the limitations of DOS Box, doesn't like large battles, unfortunately). You can even recreate some of the TIE Fighter missions, but where you play for the Rebel side trying to turn the tide of the battle.... Limitless fun for when the battle is done.

anslod 30 maj, 2015 @ 22:10 
There's actually a very easy way to beat T2M4. First off, when you hyper in, you want to target the nearest transport to the freighter and knock it out ASAP. Then you want to quickly deal with the shuttles. These can be problematic because of the potential danger of crashing into them, or shooting them down only to have the debris crash into you. I find that disabling them with your Y-Wing's ion cannons helps in this instance. Once you've dealt with the shuttles, destroy the remaining transports, then come up behind the freighter and take out its shields. DO NOT DISABLE IT JUST YET. Match its speed and ride behind it until your mission timer runs to about 12:10 remaining THEN disable the freighter. The Alliance shuttle will come in, board, and capture the freighter. If you've timed it right, the freighter will head into hyperspace shortly after being captured a little before or after the Star Destroyer shows up. As far as I've seen, the TIEs won't be able to catch the shuttle either, so it's pretty much a done deal. I think the way this mission was designed by making the freighter follow a set path and go into hyperspace once it reached a certain point on the map, but the Star Destroyer WOULD NOT show up until after the Alliance captures it. The closer you disable it to this set hyperspace point, the less you have to worry about the TIE bombers when the Imps show up.
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