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Thanks for uploading this. I recent purchased the same HOTAS and although I wasn't expecting to dust off my java skills to use my new toy, it wasn't so bad once I got back into it. I too have a nice custom setup and will be sharing it as well. I think I will start a thread that has a compilation of these so those in the future don't have to go through the same hassels. Thanks again!
That is why added slider to full/null throttle next to analog. No idea how to set 8way hat to looking around cockpit since TARGET allows only 4way hat on joystick and the same on throttle. Sad thing.
Regardless, I will upload my custom script config in a separate thread. Try it out if you are so inclined. I've included a .PDF mapping file as well as the mapping template for future games. I was able to add a 50% throttle and could add other percentages but at that point, I would rather just have a true analog throttle control. Note that my config does not have the throttle timing issue so one can throw the throttle around as fast one likes without disrupting the calibration. It also uses the slew sensor to look around the cockpit. It's not perfect but I was surprised as to how well I eventually got the slew sensor POV to work. You may find it useful.
As for mapping the 8-way hat, you have to use the scripting language and use the DirectX Mapping calls. I read about this in a thread recently (sorry - can't find the URL) so it can be done. Personally, I find the hats too sensitive for these types of button presses but if you want to get the most out of the HOTAS, you are better off learning to muck around in the scripts. If you have no programming exerpeince, flip through (don't try to memorize) the T.A.R.G.E.T. manual and take a look at one of your GUI config files via the GUI T.A.R.G.E.T. software (there's a button to do this). This will allow you to see the basics of how buttons are assigned, axis mapping, etc.
Thanks again for posting this. I may reach out to ZME_Matchstick. Cheers!