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T1M8 Rescue Sullustan Tech Staff (Y-Wing): The trick here is knowing what to shoot. There are twelve transports (two sets of six), and you need to disable two. Hit T four times for the first transport, and save it to a memory slot. Now, hit T seven more times, and save this one to a memory slot. Now, go back to the first slot, and disable it. You can use one torp if you like, but I recommend ions the whole time just to be safe. As soon as it’s disabled, floor it to the second target. Slowing down so as not to smash into the transports can be difficult, so I recommend slowing down before 0.8 kilometers. It can be helpful to save the Rebel transports as they arrive too. Now you’ll be ready for some T/F’s and T/I’s. Between waves feel free to dump two torps into the transports, but be careful not to let any interceptors past you. You can’t catch up to their speed, and by the time they come around for another pass, it could be too late for the rescue team. Killing transports is not required, so stay focused on the TIEs. When your transports leave, feel free to mop up whatever is left. If you engage the frigates, an elite wave of T/I’s will launch for each one. You’ll be in for quite the challenge if you take them on in your old Y-Wing. Still, if you survive a few waves, you’ll be earning another piece of the Kalidor Crescent.
Once you start getting close to the shuttle group, they'll turn to face you and do an attack run, all except for one. That's your Sullustan Leader.
'Course this was on the Collectors Edition (Not Classic or Remastered), milage may vary between games if missions have been altared at all.