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Look, With Shao jun I just too a place I cleaned with 3 layers and I just am "spamming" commands there, it's sooo coool the animations that they put in this cahracter... soo cool.
I just found out that the "Y" hit, the hard sword hit is much slower but if commanded on the opposite side (example attack light LEFT and then RIGHT heavy attack, Shao Jun will make an additional turn on herself on the right and make the HEAVY HIT on the right become faster.
So the more a player moves and plays cool in fights (I am not fighting at all in this first play throguh as I think it's worth to play this game twice)... the better stuff will see.
Games should reward those that have skills to make games become artistic playthrough not become flat experiences that ANYONE CAN PLAY IN THE WORSE WAY POSSIBLE...
You can also play in a awkward way those games but still people that want to have a very cool experience are having access to it.
Instead with this "ACCESSIBILITY" syndrome they are pretending to be PRO HANDICAP or PRO ANYONE but in the same time they are ruining the game values.
I am all for accessibility as long as they do not take less time to make games forgetting who played games for so many decades..
Accessibility interpreted in the wrong way is a big problem.
Todya they are making games accessibile also to GAMBLERS... some games have become just that.