Plug & Play

Plug & Play

Comic relief Aug 27, 2020 @ 2:59pm
The Art of Unplugging
The game addresses and blemishes over several parts of what makes a human, human. In the Bible, Saint Luke, it is written that God is within all man, not one man, nor a group of man. All humans have the power of God in them. Now what is God to people. In some cases, its a higher power, a sentience that guides life, however to others its a connection. In the beginning, we see socket for the connection. In psychology and governing, you will learn connections are what make a community, laws, hell they make a individual who they are. You may have lost the impact of the two connectors being guided to hug one another, well what guides?

There are multiple theories of fates: Predestination, humanity holds its own fate, the multiverse. When the two collide and hug their world clearly changes, but you have to wonder what does that mean? Life is constantly changing, so how does a meeting change everything around you, can one person really change your entire life? Yes people have dramatic changes onto other people's lives. In this one example the two connect, and with them make even more connections. A lot of people are negative toward this whole series, which really disappointed me, because it has a lot of concepts that I have seen in all of my classes. Sigmund Freud's analyzing of problems were crude sexual indictments. So sure, the connection could be sex, but that isn't the only thing that makes people feel connected to someone. Agreements, touch, groups, and such on make people feel one. Then why does this game show negatives of this, its to show the implications, and for lack of a better word, the struggle.

When we discuss struggle it has multiple interpretations, like what connection defines. When we are hit, we feel excluded. When we lose the most important thing in our life, connection, we are lost, running, and struggling. People will hit walls, that others will simply walk through, and when you do hit the wall, what do you do. Stand up? Let it define who you are? The end has the connect person put on the first article of clothing we ever see. What does that have to do with their person. I theorize they are realizing they are not ready to become open for connection yet. What do I mean by this? Many people will never understand, some imagine they will digest all problems at a blink of an eye. Let me tell you, if you ever really socialize, really connect with people, you will realize emotional connections really change who you become as a person. People will use you for their own problems, and they may not even realize it themselves. These situations in life will utterly change your core, especially if you are attempting to build a life with this person. When Man made the first sin, ate his apple, gained knowledge. He began to wear his clothes. He realized he was vulnerable, no longer safe from what we presume God would protect him from. The animals even became hostile depending on which religion you follow.

In summary, if you like the game, don't like it. How can you rein the mantle of creativity, what is or isn't a meaning. The real problem you should ask yourself is, why can you not connect the art? What has you so disconnected?
I can answer that, but its also what aspires you to look for a game that challenges you. Its why we search for games. The stimulus of challenging one of our joys in life.

Your knowledge of the stimulus isn't being refined.

So another debate is, is it wrong to not have the knowledge? That depends on the person, in my opinion. It is impossible to have knowledge on all walks of life, so not following the joys of psychology should not be a problem. You should not have to care about what a game means to you, or someone else. I personally hate the call of duty games, because my eyes are losing their focus, so my hand-eye coordination are starting to lack. Therefore, I do not want to refine my stimulus of quick and precise reaction, however I do enjoy the strategy side of the warfare games, such as in battlefield, the game allows for mortars, tanks, and planes. Its the ultimate simulation of war, although I really only like the mortar, mechanic, or healing roles. They refine my stimulus to connecting to others and work on my team playing ability. In the end, I enjoyed the game when I first saw Markiplier play through the game, two years ago, and I am going to enjoy playing through the game on my own interaction, which also reminds me of another stimulus. Two people can have the same effect, which lead to different affects. I could become joyous after playing, whereas Markiplier was utterly confused, and disturbed. This is what I believe was the intended feeling the artist wanted to press to other people when they first made the game.