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I actually experimented with your own solution *first*, but I couldn't find a way to unrotate the sausage. Clever use of a blockade to un-skewer the horizontal sausage on the ledge.
The weird solution is *nuts*.
I think this is one of the only puzzles in the game with multiple solutions, or at least multiple solutions that differ significantly. Normally, the game's puzzles are so tight that there exists only one valid path to success.
It's interesting how both unintended solutions depend on doing a 180° rotation on the pillar(?) on the left, so simply placing a block there[i.imgur.com] would break both.
Also I don't think my solution required that spot to manipulate the sausage. I could have pushed it onto the second sausage and rotated it from there. The critical point, though, is pulling that sausage off the fork up there, so there probably is something that could be placed in that vicinity to prevent it, if so inclined.
Edit:
Solution 1 uses both sausages next to each other in addition to the dam to lock the sausages in place so you can walk over them. The big trick is do it in a way that you can pick thm back up once you are on the lower level without losing the dam.
Solution 2 uses the dam as an elevator to get back to the lower level.
I can't figure out how to embed videos like rainwarrior did.
The first one is quite similar to what I was trying to do when I was stuck on the level. (But I didn't figure out I could get the sausages stuck like that).
And the elevator trick is just simply amazing, I had to rewatch that part to figure out what happened :)
As for embedding I think you just have to write the video url on its own line (just the url, no formatting/markup tags) and Steam will recognize it and display it as a widget.
I tried that, it doesn't work...
https://www.youtube.com/watch?v=ggU29FfZEus
https://www.youtube.com/watch?v=U4VDqroSzI4
You have to use the regular url (the /watch?v= one), not the embed one.
It's funny that a level that seemed absolutely impossible at first should have so many ways to solve it in the end.
When you're trying to solve the level you discover several movement patterns that seem to be helpful. But chaining them together to a complete solution doesn't work since they're from different solutions.
Glad to see that was not the case. The intended solution is much more pleasing, but I do get a little satisfaction from "outsmarting" stephen and the game-- though I realize he surely knew of this variant (or had it pointed out by testers)
While I was working on this puzzle, I could tell it was much "looser" than most puzzles. The sheer number of moves available at the beginning is overwhelming, and it doesn't surprise me that it turns out to have many very different solutions. I wonder if this was intentional. Most of the game is so tightly designed until this puzzle, I can't help but wonder if the design of this puzzle is unfinished/unintended. I certainly much prefer the tightly designed puzzles, myself.