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When the people in this world die, they become sausages (there is a funny tablet explaining how they tear out their hair and roll on the ground). These sausages are then eaten by the relatives. The corresponding feasts are (part of) the funeral rites.
At some point the land is befallen by a calamity that brings with it a flood that wipes out more and more of the population. The people have trouble eating all their dead, because there are so many.
The player (let's call him Steve) seems to be the sole survivor of the calamity. And so it falls to him to cook and eat all those sausages. In the end, after cooking them all, he too falls victim to the calamity and -- tragically -- there is no one around to eat him.
I'd be happy to hear other peoples thoughts on the game. I am sure there must be aspects I missed.
These included enterpriting a game mechanic into the lore which is ill advised for most videogames.
Stephen is an outsider washed onlo the shore of this island by accident that lead to his boat being wrecked.
The island is not only deserted, but is also constantly flooded by tides. Stephen is surviving by consuming the remains of the past inhabitants, one or few each tide.
He finds his last meal at the tallest point of the island. But then there is really nothing left to search through, so he returns to the beach in hopes of a rescue...