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Abstract “hints” like this probably don't help you much... if it's a particular puzzle that you are stuck on, I suggest you tell us what it is and write down your thoughts on what a solution may and may not involve. Then we should be able to tell you if your reasoning is sound and give hints on what you may have missed.
I know Cold Cliff had me for a few days, at least 5 hours thinking. Might have been harder than Cold Frustration. Rough View and Skeleton might also be in that category. And then there's several past where you are now.
Two more late game levels: I had the same crucial-move blindness on Ancient Dam (I spent a long time thinking it was impossible to even start it), and I know many people had it with The Backbone (although it was okay for me).
I definitely experienced the same issue as you and (I imagine) most people with Crater. It's a brilliant trick and I'm happy to have been stumped by it -- it was much more fun to realise that there was an exception to what I'd been conditioned to avoid than if I'd just seen the answer right away.
I finished the game today and I think no other level took as long.
Special thanks to Pipe Push Paradise for, upon completing that game today, giving me the impulsive urge to try this puzzle once more. Now, on to the next set, finally! That was the last one in World 3 (?) for me.
Aside from that one, the two biggest contenders IMO are The Backbone (hardest puzzle in the game for real, probably, all things considered) and Cold Frustration (possibly the most awkward solution of any puzzle in the game, despite being fairly early on). A few others mentioned here took me a while but those ones are the only ones I can recall that took me a real significant amount of time to solve.
One post on the subreddit here about that puzzle suggests that you can solve it with turning, but almost no one does, and no-turns seems intended.
I can confirm what is said in that post. I solved Crunchy Leaves using that 'alternate' method, without even thinking I could have just rode down a sausage into the grill. It's a bit tedious, but quite satisfying, and it does put W4's core mechanic to good use. I wonder if that was Stephen's initial intent?[/spoiler)