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Razzy Aug 11, 2024 @ 4:43pm
Feature Request: Quest Pro Eye Tracking OSC More Detail
Would it be possible to have each eye’s vector individually exposed via OSC with an extra pair of outputs? Or have the magnitude of the existing gaze point estimate a distance where the users eyes might cross when focused?

Common complaint specific to face tracked avatars in games like VRChat and Neos (especially cartoonish/“disney-like” avatars with big and widely spaced eyes) is that they look a bit lifeless on the quest pro, staring straight past you unlike other headsets where they focus to a point.

I get this isn’t ever going to be a priority feature but if it’s in any way possible there’s a small group of dedicated users that would be thrilled.