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Valve, give an option to turn this off it looks garbage - I'm going back to the far superior Virtual Desktop.
@DerPole AMD Support has a hard limit of 1024 encode resolution at the time of this writing which is very small. We are working with AMD to resolve the issue and open it up to 1344 max. If you are sensitive at all to the foveated region, you will either need to turn down your "Render Resolution" significantly until we have a resolution for the issue for AMD.
Thanks for commenting! Does this actually work? I messed with the render resolution a bunch and it doesn't seem to change the size...?? And decreasing the resolution also ends up making the foveated area look even worse(more blurry).
It's baffling if you haven't already decided that you are going to allow this to be optional given how many users have requested it.
foveated encoding and rendering are great features, especially in a future where eye tracking might be more common, but they should both be optional and be configurable, the size of the radii, the resolution falloff.
On some computers the only possible mitigation is to allow it to be turned off completely. it makes no sense to be forced to see blurry edges of your screen to save bandwidth when you have a 6e router at 1 meter with plenty of bandwidth and a 4090.
100% agreed. This is my setup as well. Let me turn it off.
is your sofware vr-link really a step forward for pcvr-streaming?
the biggest advantage of pcvr-gameing is: it looks better!
why does it look better? better effect + the option for higher rendertargets
Valve's implementation punishes users that have invested in better rigs and could run game in higher rendertarget for better image quality but than the sharper circle shrinks together.
for my 4090, even the older, not updated for quest 3, meta air link implementation gives me the better image without blurry edge or low rendertargets and does not punish me if i supersample the image, same for virtual desktop ...