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That is not correct. Airlink doesn't use this and you have to enable it manually within VD, it's not automatically enabled. The image is blurry on Steam Link because of the fixed foveated encoding and the limited video encode width.
Valve needs to allow us to turn off the foveated encoding and they need to allow for higher encode widths. Both airlink and VD allow for over 2200 while Steam Link allows for a max of 1344 in the app and 1536 if you change it in the config file.
Air Link does have a sharpening algorithm known as Link Sharpening which drastically improves image clarity, though it is not upscaling. Meanwhile Virtual Desktop has contrast adaptive sharpening enabled by default, with Snapdragon Game Super Resolution being the optional toggle.
Airlink does have a sharpening filter but it does not use any sort of image upscaling like FSR. That is what I was referring to. The Snapdragon Game Super Resolution upscaling tech is only available on Virtual Desktop and it must be manually enabled.
yes but that is not what I was responding to, you were saying that airlink does not use any sharpening. Whether VD offers better or worse sharpening is another thing.
No I wasn't, that is why I specified better in my response. I was stating that airlink does not use the upscaler.
That setting has been there since before 2023 and it is not Game Super Resolution, it's just a sharpening filter. Super Resolution is only on Virtual Desktop and it was just added in April 2023. Airlink has not added it yet.
https://developer.qualcomm.com/blog/using-super-resolution-boost-resolution-virtual-reality
You're wrong. Please see here: https://developer.oculus.com/blog/vr-image-quality-meta-quest-super-resolution/
Two quotes from that article should suffice:
"Today we’re introducing Meta Quest Super Resolution to help you improve the clarity and quality of your VR apps. Super Resolution is a VR-optimized edge-aware scaling and sharpening algorithm built upon Snapdragon Game Super Resolution with Meta Quest-specific performance optimizations developed in collaboration with the Qualcomm Graphics Team."
and
"Super Resolution is available for Meta Quest Link via the Oculus Debug Tool. Super Resolution is enabled when Link Sharpening is set to “Quality”."
Thank you for providing the information to read more on this. I was not aware they had added it onto the link sharpening. They've had that feature in the debug tool for years but it was not tied to Game Super Resolution. Pretty stupid that they added it and didn't call it what it is, Snapdragon Game Super Resolution. But, thanks again. Always good to be up to date on the available information.
Habe das selbe Problem das ich extrem verschwommen sah.
auch nur 1024.
Ich habe daraufhin in der - steamvr.vrsettings -
zu finden unter - C:\Program Files (x86)\Steam\config - oder Steam link rechts dateipfad öffnen - config ordner
die werte geändert somit ist das bild nun halbwegs ok und die spiele laufen sehr gut
es sind einige Spiele unten in meiner Beispiel Settings Datei
ich habe auch deren wert geändert.
Ich habe bei mit 90fps eingestellt.
die laufen stabil.
-----
die oberen werte unter GpuSpeed braucht man nicht ändern die passen sich dann automatisch an.
-----------------------------------------------------------------------
was ich geändert habe, hab ich makiert mit --- < das nicht eintragen nur als hinweis hier eingetragen ;P
-----------------------------------------------------------------------
{
"DesktopUI" : {
"pairing" : "889,275,799,599,0",
"settings_desktop" : "582,384,799,599,0"
},
"GpuSpeed" : {
"gpuSpeed0" : 692,
"gpuSpeed1" : 693,
"gpuSpeed2" : 693,
"gpuSpeed3" : 692,
"gpuSpeed4" : 692,
"gpuSpeed5" : 692,
"gpuSpeed6" : 692,
"gpuSpeed7" : 691,
"gpuSpeed8" : 692,
"gpuSpeed9" : 692,
"gpuSpeedCount" : 10,
"gpuSpeedDriver" : "31.0.23013.1023",
"gpuSpeedHorsepower" : 692,
"gpuSpeedRenderTargetScale" : 0.91999995708465576,
"gpuSpeedVendor" : "AMD Radeon RX 5700 XT 50th Anniversary",
"gpuSpeedVersion" : 2
},
"LastKnown" : {
"ActualHMDDriver" : "vrlink",
"HMDManufacturer" : "Oculus",
"HMDModel" : "Oculus Quest3"
},
"collisionBounds" : {
"CollisionBoundsFadeDistance" : 0
},
"dashboard" : {
"desktopScale1" : 1,
"theaterScreen" : "0"
},
"driver_gamepad" : {
"enable" : false
},
"driver_vridge" : {
"fakeSensorEnabled" : false,
"fovValues" : "40.00 40.00 40.00 40.00",
"hmdMode" : 1, ---<
"renderScale" : 150, ---<
"useDefaultFov" : true, ---<
"windowHeight" : 2208, ---<
"windowWidth" : 4128 ---<
},
"driver_vrlink" : {
"automaticBandwidth" : false,
"automaticStreamFormatWidth" : false
},
"openvr.tool.steamvr_environments" : {
"resolutionScale" : 150 ---<
},
"openxr" : {
"metaUnityPluginCompatibility" : 1
},
"steam.app.1051850" : {
"resolutionScale" : 150, ---<
"worldScale" : 1
},
"steam.app.1331510" : {
"fovScale" : 100,
"resolutionScale" : 150, ---<
"worldScale" : 1
},
"steamvr" : {
"debugInputBinding" : true,
"enableHomeApp" : false,
"globalActionSetPriority" : true,
"haveStartedTutorialForNativeChaperoneDriver" : true,
"installID" : "13396772041079870128",
"ipd" : 0.063000001013278961,
"lastVersionNotice" : "2.1.10",
"lastVersionNoticeDate" : "1702081980",
"overlayRenderQuality_2" : 2,
"showAdvancedSettings" : true,
"showMirrorView" : false,
"showPerfGraph" : true,
"supersampleManualOverride" : true ---<
},
"system.generated.arizonasunshine2.exe" : {
"fovScale" : 150, ---< Für Spiele anpassen wenn man will
"resolutionScale" : 100 ---<
},
"system.generated.megatonrainfall.exe" : {
"resolutionScale" : 100
},
"system.generated.nms.exe" : {
"resolutionScale" : 149,
"worldScale" : 1
},
"system.generated.talesofglory.exe" : {
"fovScale" : 150,
"resolutionScale" : 150
},
"system.generated.vertigo2.exe" : {
"resolutionScale" : 100
}
}
--------------------------------------
Sichert euch die original und dann könnt ihr drauf los ändern.
vielleicht hilft es ja den einen oder anderen.
meines erachtens ändert - "fovScale" - die bild grössen darstellung
und - "resolutionScale" - die darstellungs auflösung
den -"hmdMode" - hab ich auch eingeschaltet.
LG Peter