Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
AFAICT it doesnt 'zoom in' so much as it just reduces on both the vertical and horiztonal at the same time, whereas with the fov tangent in oculus, you can modify them independantly.
No, it does actually zoom in in most apps... I think this feature is only ever worked in HL:Alyx, maybe some other SteamVR-specific apps.
Changing "Field of View" slider here proportionally adjusts both the render resolution and foveated region, so you will likely want to decrease the "Resolution Multiplier" If decreasing the "Field of View." Otherwise you will have blurriness around the center part of the image.
Not sure if conflict with custom overlays will be possible to fix, but otherwise I'm satisfied.
PS: this same feature also works when using Virtual Desktop in SteamVR mode.