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What you need to put 3D into a 3D TV:
-Protocol: HDMI 1.4
-Resolution: ~1080p
-Framerate: 120 FPS
-Output: 10 GB/s
The hardware advertises 1080p60, which is about half the framerate you need for 3D TVs. That right away pretty much kills it because watching 30fps on each eye will make your head hurt.
The bandwidth constraints are also weird. Valve might be looking anywhere in the 100-1000mbit range.
AC speeds, in Mbits/s:
Type 2.4 GHz Mbit/s 5 GHz Mbit/s
AC600 150 433
AC750 300 433
AC1200 300 867
AC1300 400 867
AC1450 450 975
AC1600 300 1,300
AC1750 450 1,300
AC1900 600 1,300
AC2350 600 1,733
AC3200 600 2,600
You can purportedly compress a 3d video down a 5-12 Mbit line (a la netflix). If you don't care about latency, that will need a huge window + RTT to reach that compression, meaning *output* lag. You can think of that as being the time it takes for each picture to reach your screen with the minimal amount of data you need for it to be passably "un-chunky", because it has to be so intermixed with other frames in order to preserve bandwidth.
At the other end of the compression scale -- a raw 3d signal can consume as much as 13Gbit/s on an HDMI 1.4 cable. That's so much data only something faster than 10Gbit, or 802.11 _ad_ could produce that!
Strictly speaking though, some of these points make me wonder what they're doing for the video even in non-3d. If their ethernet is really only 100mbit, I wonder how pixelated the output will be.
If there's another version of this that ever gets released, I would encourage Valve to max out the 80211ac + Gbit -- and then they might be able to compress a 3D signal down enough to fit over 1Gbit/s (~AC1600)
No, because 1080p60 is too few frames.
Thanks for your input, much appreciated.
you just confirm thaht i take the good decision when i cancel my pre-order, when i saw there is probably no 3D i tried to make a setup with my 46" on my desk, i finally find a good setup :) 3d works perfect on my samsung 46" with a HDMI cable
but it so bad they dont add this feature on their product, maybe they will add it in a future firmware update?
Anyway - and just for the record. I´ve tested TRINE on STEAM LINK device today in 3D side-by-side mode on my 55" LG screen with 3D glasses on --- worked great.
I'm interested in this feature. How do you make it work ?
I got a 3d TV and 3d glasses. How do you manage to run a game in 3d side by side mode ?
I tried the following TriDef options via Steam Link:
This is how it worked: 3D effect worked well when streaming from my desktop to the Steam Link, but there were some "colour" clouds which I think might be a result of the whole 3D-"interlaced" picture being compressed by the Steam Host as one full frame, possibly resulting in compression artifacts of some lines influencing the neighboring lines meant for the other eye, respectively. It would be cool (but unlikely given the underlying nVidia streaming tech not meant(?) for such purposes?) if some sort of "interlaced compression" could be supported by Steam Link (Means two 1920x540 frames being dealt with separately and interlaced again on the client side, thus on the whole retaining the 1080p60 bandwidth target). Frame rate was 60 fps, IRCC.
This is how it worked: I went with top/bottom 3D (1920x540 per eye) since horizontal resolution would seem to be more important. 3D effect was again impressive, this time no strange colour effects were noticeable. I played around quite a bit with Mirror's Edge, after some parameter tweaking on the TriDef side, it was quite impressive... and a bit nauseating at times when peeking over the edge of a skyscaper roof... ;). The other game I played around a bit was Tomb Raider Underworld - some water artifacts distracted a bit from the experience, but otherwise, it was impressive as well. Frame rate was again stable at 60 fps, IIRC.
Tridef work so well with game and much more easy to use than Nvdia 3DTV
720P = 3D 60fps
Its a bandwidth limitaion of 1.4a HDMI as far as im aware ..