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In general, no. The Steam Link (and in-home streaming) mirrors what is on the host computer. If you’re playing a game and someone sits down at the computer and tabs out of the game to start browsing the web, you’re out of the game and in the web browser.
See the above answer.
Now there are a couple of options to work around this, but it requires a pretty high-end computer. Essentially what you can do is “split” your computer into two completely separate instances, running simultaneously. Either through a virtual machine using GPU passthrough, or through somewhat sketchy software that allows for “multiseat”. But you need two GPUs (if the goal of the computer is only for web surfing, then the onboard GPU would be fine for that, but if the goal is to play another game, you will want two discrete GPUs), and you’ll need a lot of RAM, and you’ll want a CPU with as many cores as you can get. It’s doable, but it’s not inexpensive, and it’s not a simple “push the button to make it work” process.
As for multiplayer, if it’s not a same screen/split screen game, then the same rules apply as with any game on Steam. Your [insert relationship here] will need their own Steam account, with their own copy of the game. Even if you manage to stream to Steam Link while someone uses the computer with one of the methods above, this is not a way around this limitation. They won’t be able to use your Steam account to play a game, even if it’s not the same game you’re playing, while you are streaming to your TV.
This uses your home network. Your internet connection doesn’t matter, unless you plan on setting up a VPN so that you can connect to your computer from outside your network over the internet. Then your upload speed is going to be very important, and if you are on a metered connection, you will need to monitor yourself to make sure you are not going over your data cap.
If this is something you want to be able to do, it might be wiser to look at something like Amazon EC2, or LiquidSky which is currently in beta testing. These are basically server rental services that allow you to set up a fully functioning remote computer. Amazon EC2 averages out to about $0.55 / hour of use, while LiquidSky are aiming for about $10/month subscriptions, which sounds like the better option if you play games for more than 18-19 hours a month, but if you’re like me and would only need the remote play sporadically and most of your gaming is going to be done at home anyway, Amazon EC2 might prove to be the far less expensive option. I could see myself playing an hour here and there at the coffee shop, maybe 5 hours per month. With my schedule, 18-19 hours a month is often more than I have time to play even at home, much less have need of a remote gaming server.
Unfortunately it seems you live in a region that, either by law or by some other reason, cannot pre-order. You will have to wait until November 10th to order directly. However, all is not lost because there are no real benefits to pre-ordering, other than maybe getting the Link on November 10th instead of a day or two later. Most likely Links won’t actually be shipped out until November 10th anyway, maybe a day or two before at best, so your delay in receiving a Link ordered on November 10th versus being able to pre-order right now will be minimal.
That said, if you have a GameStop in your region, you can always go by one on November 10th to get a Link. And it’s highly likely that more retailers, both online and brick and mortar, will carry the Steam Link very soon after the launch date.
Why, yes, of course a tiny $50 box the size of an 2.5” external drive will certainly take the place of a good gaming computer or $400+ Steam Machine. /s
No. And if you’re main computer is already struggling to play games, streaming them to your TV is only going to exacerbate the problem and make the performance worse. If this is something you want to be able to do, you’re going to need to upgrade your computer or buy a Steam Machine for your gaming system.
No, you can add any game to your Steam library as a non-Steam game and more likely than not, it will work just fine. There have been several people testing older games in the in-home streaming forums and some games have been identified as incompatible, but they are very old and there aren’t too many of them. You can add Origin games, or GOG games, or even games with no associated client or storefront, even Minecraft that’s a Java application. You can even add console emulators, or get fancy with command line parameters and add all your console games individually.
In fact, you can even stream a web browser, or media player. See the next question for further details.
Add Chrome as a non-Steam game and stream to your Steam Link and that gets you access to Netflix, Hulu, Amazon, YouTube, Spotify and any other media content you want. Or run a Plex Media Server anywhere on your network and use Plex’s web interface to access all your local media. Or add Kodi or VLC if you prefer them. Just about any program on your computer can be added to your Steam library as a non-Steam game, and most of them will stream just fine.
This is all, of course, the current way to do media streaming. However, back when SteamOS was first announced, Valve had said they were working with media partners to get their “apps” ready for the launch. The current speculation is that we will see the various media services with native apps ready either for the November 10th launch, or following soon after. So when they are available, you can just use the Chrome streaming work-around to fill in the gaps for any missing services you want to use.
edit to add: You can even stream your desktop with full control of your PC, simply by adding something like notepad as a non-Steam game, then tabbing out of it while it's streaming.
As with in-home streaming, if you are signed into more than one computer running Steam with the same game installed, there is a drop-down arrow on the “Stream” button that you can use to choose which computer it will stream from. This really only affects you if it’s your account signed onto multiple computers, or if you have Family Sharing on all your computers with different accounts signed in on the same network.
If you have roommates, or friends over with their computers, or you live in a dorm or duplex/apartment with a shared network, Steam Link will see them, but you won’t see anything from their libraries unless they have given you permission through Family Sharing.
It works exactly the same as in-home streaming, because that is all that the Steam Link is, a dedicated box for in-home streaming.
Well, it’s 25% of the price for about 85% of the functionality. If the ability to play Android games on your TV is worth the extra $150 to you, then by all means go for it. Of course there’s nothing stopping you from getting both, but that’s a bit redundant.
That’s for you to decide. Personally, I think if there are console games that I definitely want to play that are not either already on PC or known to be coming to PC, then I will buy the console in order to play them. However, the Steam Link is only $50 and will let me also bring my PC games to my TV, so I see no reason it can’t be used in addition to a console or three.
Uh… yeah, most likely. Why you would want to, instead of just playing the Xbox directly on the TV is a mystery to me, but … yeah, sure, you should be able to do that.
Right now you don’t. Currently microphone input is not possible through in-home streaming, but it’s something Valve is working on. If you have a wireless headset that has enough range to reach back to your computer, or a very long headphone cable, those are currently the only options, unfortunately. Hopefully this will be something they can figure out soon and be able to use Bluetooth or one of the USB ports to plug in a headset.
[edit]Another good question, answered by Vepar:
Open your account details (upper right where your steam name is), then view purchase history, and click on the "view shipment details" on the [Link]. You can change it there.
Feel free to comment below, or start a new thread if you must. If you’re going to start a new thread, at least do a search of the forum first and make sure your question hasn’t already been asked (and likely thoroughly answered many times) already.
I paid about $200 for wireless HDMI (two small hardware devices, one transmitter and one receiver) and have been using that for years to stream to the living room: it's an inferior solution to Steam In-Home Streaming, though. Biggest issue is no USB ports included in the streaming devices. That alone would make it a LOT more viable. The other problem is not nearly as robust options for the streaming: "movie" or "game" modes are the only two options. Equated in practice to: "do you want too much lag or too much compression? choose one please" :-)
"100Mbps? wtf?!" is a little less ignorant, it's easy before you know anything at all specific about in-home streaming to think that a 1Gbps wired connection would be better than a 100Mbps connection. Actually, with some of the encoders, I was getting pretty respectable streaming with "unlimited" bandwidth selected on the client. The lag was staying at around 45ms, which is still doable for my non-competitive skillz. And the bandwidth would routinely get as high as 76 Mbps. So a good chunk of the switch/router, but still under 100Mbps...
I was thinking of trying this, but since I'm using SteamOS vs. a Steamlink, it's more efficient to install Linux Chrome on the SteamOS desktop and run it local vs. stream it.
Here is a list of all known issues and limitations of In-Home streaming in general (which should also apply for the Steam Link):
https://support.steampowered.com/kb_article.php?ref=3629-RIAV-1617
no ... the host machine just needs to have Steam running. Can be SteamOS, but doesn't have to be necessarily.
So In-Home streaming is already present for a while. Just see the Steam Link as another (headless) steam-client which doesn't store any games on it but only streams them from another Steam-client.
However (now this is where it might sound stupid) is it required to use a controller as the primary source of gameplay? I did notice there are some usb ports on the back so I was thinking maybe it possible to connect a keyboard and mouse to play? I have a certain few dozen games that would be weird to play on controller.
I would assume it so because most games are not full or partial controller supported but I just wanted to cover my bases before I went and preordered it.
I was reading a review on Tom's Hardware because I wanted to make my own sort of little steam machine for my girlfriend since I have some good parts to recycle into it. So, I want her to be able to play in the living room on her portable monitor hooked to a Steam Link. But then I came across this:
"I can't help but feel that there is wasted potential for the device. To play a game with Steam Link, you need to physically start a game on the PC, then go to where the Steam Link is and play the game. The device mirrors the PC, but it only does this after the game launches. You cannot just start the game remotely from the Steam Link.
I asked Gabe Newell, founder and president of Valve, if it is possible to control your computer with Steam Link for other purposes, such as Web browsing or watching a video. Newell said that it is technically possible, but Valve had no plans to use the device for this purpose. Newell did say, however, that OEMs who license the technology for embedding into other devices could develop this feature later on."
http://www.tomshardware.com/news/valve-steam-link-steam-controller,28733.html
Is this review just old? Is the information outdated? I'd really prefer not to have to get her a dumb throwaway monitor to attach to her box just to get games going and force her to change rooms to stream anything. It seems kind of absurd to me that you couldn't switch apps or start/stop apps from the 'streamee'.
Thanks for any clarification!
The Steam Link is just a purpose built box for using In-Home Streaming, and with IHS you don't have to start the game on the remote computer first, you just browse the library on the streaming computer and launch the game as if you were sitting at your computer.
It's already possible to start a game remotely. If there is already a steam client in the (local) network which also has the game installed, you get an additional option to start and stream it from this machine. This all happens automatically in the background.
So the steam link will definitely also be capable to do it.
You sir, deserve a medal!!!!
I don't have a medal. Have some money!