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If a HDMI cable setup is working for you, and your PC is close enough to connect your controllers directly to the PC, then that might be a better solution for you than the Steam Link.
Thanks for the response, it's appreciated.
Some follow up questions if you don't mind:
- The steam controller works with steam client and the link is not required correct?
- By mirroring the PC Host monitor, is there an additional performance hit as a result of having to render the image twice? or does the actual link hardware do this mirroring performance hit free?
- Is there a way to minimize the PC Host game while the link is active?
- Lastly, it seems that when link game is active, the PC controls are not free, as I was expecting, not allowing me to use the PC, and someone else play games at same time, any plans to change this?
- The Controller and the Link are totally independent. You can use the Controller with any computer via USB cable or the included wireless dongle.
- For the Link, the Steam client software duplicates the image on the GPU and then performs a video encoding step. This encoding step is not as expensive as rendering the image twice, but it does have a CPU impact. Hardware acceleration with recent NVIDIA and AMD GPUs, or the appropriate Intel integrated video drivers, can significantly reduce the impact.
- Most games need to be on-screen and in the foreground in order to render properly.
- The host computer is tied up because games do not know about the Link, and will continue to process local KB+mouse events.
Aster for multi-controls - http://www.ibik.ru/
and Headless Client - http://bashardbissi.com/blog/?p=9
I was myself working under the impression that these were there from the start, seemingly because it is standalone hardware.
I guess never assume.
Going to try to get these working tonight I think.
That solution uses virtualization. I seriously doubt you will be satisfied with the gaming performance of the VM.
That said, the link was designed to address my specific need: that it's, harnessing the power and flexibility of my pc on the other side of the house into my living room tv. And it does it beautifully.
Honestly, if you have your pc sitting right next to your tv, this device isn't for you. You can get already game on your couch. You can probably sell it pretty quick, though, to someone whose needs it does match.
Sorry wrong link, I mean to link to http://steamcommunity.com/app/353380/discussions/0/490125737470862532/
I've not tried it before but going to try now.
Other option to try is http://steamcommunity.com/app/353380/discussions/0/485622866441496331/ instead of headless
That first one is for when you want to have a host without a monitor or with the monitor switched off. I use those settings on my gaming PC. It doesn't solve the problem of sharing the PC, though.
If you mean it's processing power then personally I did not expect any less, or rather, I understood that the PC does the work.
If you mean mouse/keyboard control being lost while Link is streaming, then apparently the solution is what I linked above, the software program called ASTER (Multiseat Software for Windows) - http://www.ibik.ru/
People reported on these forums that that's how they got around that, I'm trying to set it up right now, along with Headless Client, although I'm having trouble following the headless client instructions.
" ASTER is a program (and only a program!), which allows a lot of users to work with one computer independently as if each of them had their own PC. "
That solution for headless host doesn't solve that problem. Maybe ASTER works, give it a try if it has a trial.
I followed the instructions on that HOWTO that you linked.
Basically it involves finding the right simulated display entry under HKLM/SYSTEM/CurrentControlSet/Control/GraphicsDrivers/Configuration/ and changing the resolution to 1920x1080