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It depends on your specs and the games. How many fps are you getting when you play at the same resolution in your PC? How many when you are streaming?
I am currently struggling to get Witcher 3 to streaming decently.
My rig is a i7 860 (afaik 1st gen, no iGPU) and a GTX 770.
It is powerful enough to have Witcher 3 running locally at 1080p with decent graphics.
As soon as I start streaming (wired Gbit Network, iperf measures ca. 700-800 mbit) the only way to get about 60fps and a non stuttery/laggy stream is to set down graphics to 720p and almost everything to low.
I am not yet done trying out the different encoders using this script to switch between NVIFR and NVFBC encoders.
Yes. If your GPU works at 100%, it does very poor job on hardware encoding the stream.
So if you can monitor your GPU load somehow (I use nvidia inspector (or GPU-Z from http://www.techpowerup.com/gpuz/ )), it would give you hint to play with settings. For older games that make my GPU spit fire and try to make the PC fly to produce 200-300 fps, I usually just enable v-sync ... gives quite some room for encoding + your link can't show anything above 60 fps anyway. For games that barely manage 40-60 fps at 100% GPU load, I try to play with settings to find the most abusive effect and lower it so the GPU load is ~80-90% without streaming.