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For me, they all shows up like on the host pc, so I'm not sure why you have to set them again.
I'm talking about games that are not available in the Steam store, but are added as shortcuts on the host machine, through [Add a Game...] > [Add a Non-Steam Game...] and are then streamed to the client. In this case, Steam has no default image for the game, and it needs to be added manually, on both the host and client machines. These have a size of 460x215 pixels.
http://i.imgur.com/pMnd74A.jpg
In this example, Minecraft is a non-Steam game in my library. In Grid View or in Big Picture mode, I can set a custom image/icon through [Manage Shortcut] > [Change Icon...]
http://i.imgur.com/iZMei0Q.jpg
(you can see the custom image is already set here)
Is this option available on the Steam Link, yes or no?
It's a purely esthetical question, but it's important to me nonetheless. If it's not availabe, it's an oversight on Valve's part. I would hate to just see an empty banner every time I start Minecraft through the Steam Link, which will be quite often.
The Steam Link is just streaming what's on your PC, so yes it's there.
Thanks for your reply.
Just to be clear, do you own a Steam Link and did you stream a non-Steam game to it, for which you added a custom image on your host PC, which is now also visible on the Link?
I do own a Steam Link and did just that, and I can guarantee it works.
Okay, thanks again!
I apologise if I sounded incredulous, but it means that the Link's interface works differently from other Steam streaming clients, where custom images are not "pushed through" and you have to set them manually on every machine (I use Dropbox for it).
Now I'm actually wondering why that is the case, but that's a different question. Maybe there's something that I'm getting fundamentally wrong about the Link, I always thought it was a barebones Steam install that can only stream.
The Steam Link is just mirroring what's on your PC, Steam client included. You're basically controlling your pc from your couch.
Regular home streaming on the other hand, focus solely on streaming games (or apps), the Steam client needs to be installed on both ends and stuff like custom images who aren't saved on the cloud are not saved across PCs.
Thanks, that's good news
Oooh! Thank you so much for this explanation, I finally understand what the Link actually is.
Can't wait for mine to arrive now. Cheers!
Wow, you seriously just pretended to understand OPs question and then, with the utmost arrogance, gave a guarantee for something which you clearly have no actual understanding.
When using Steam In-Home Streaming, the grid images that represent games you can stream do not appear on the remote Steam instance UNLESS they are Steam Store bought games. Games you purchased on Blizzard Battle.net, Windows Store, EA Origins, etc will not have images.
This is because when you added your Non-Steam game on the host and set an image, the path to the image you set was local. The remote steam client has no way to access this resource (again the image is contained in a local folder on the Steam host).
Up until the new Steam Library (2019) you needed to open steam (non big picture) up on the remote client and then re-add the grid image thumbnails there. Once set then the remote Big Picture client would start showing the custom grid images. It was nice how this worked because you could use a different grid image on both the server and client and that was super handy as a visual aid to indicate if a game was being played locally or being streamed.
With the new Steam Library (2019) I have lost all my custom grid images on the client and am back to broken images. I am currently investigating what needs to be done the get my custom images back once the steam host is upgraded to the new Steam Library (2019)
Are you well? This thread is almost 4 years old. Stop digging so hard to make yourself feel better.
I can only imagine how many people, like me, stumbled on this thread from a google search and got fed your moronic misinformation. Regardless of this thread's age, the truth needs to always be communicated.