Steam Link

Steam Link

Haris1977 Feb 4, 2016 @ 1:57am
21:9 aspect ratio?
I have a 21:9 Philips tv (Philips 56PFL9954H, http://www.cnet.com/uk/products/philips-cinema-21-9-56pfl9954h-12/) connected to my steam link. This "bad" aspect ratio (a.r) wont allow me to have a full screen image as i would.

In display settings=>steam link display setup, when i adjust my image to fit display, i always have my image outside of the screen (up and down). In other words i cannot have perfectly matched image to fit my display. I know that in most of tv's this shouldn't be a problem (i also have 2 samsung's without problems) but for the specific tv set this is a con.

So my thought for steam link's devs: can y import a 21:9 aspect ratio? If not, here is an other thought: In openelec (raspberry pi software) there is an option for video calibration where the user can **manually** edit every corner of the picture to match EXACTLY the image on the display. Can this option be imported?

(Yes i know you can change picture format but my tv picture format is always to "stretched/16:9" and i dont change it. If i change it to e.g 4:3 i have full screen but with black bars on the left and right side of the tv..)

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Showing 1-4 of 4 comments
Yellig Feb 4, 2016 @ 4:28pm 
I have a 21:9 Vizio TV, so I have dealt with the aspect ratio issue and the Link.

Does your TV offer a mode where it "auto adjusts" to a 21:9 image letterboxed within a 16:9 signal?

For example, when you watch 2.35:1 or 2.40:1 movies, do they get "zoomed in" to fill the TV correctly without stretching or distortion?

If so, set your games to a 21:9 aspect ratio (such as 2560x1080 or 1920x810) and use that mode. The TV should then think the game is a letterboxed "movie" and have it fill your TV nicely.

Pictures:
Rocket League Menu[www.facebook.com]
Rocket League 2-player split-screen[www.facebook.com]

As for the image being cut-off during normal operation, I don't why that would be happening in a "stretched" TV mode, as that should just take the signal and distort it horizontally without messing with the vertical. Make sure you aren't actually in some slightly "zoomed" mode, or "cimema," or anything else that crops the image.
Last edited by Yellig; Feb 4, 2016 @ 4:32pm
Haris1977 Feb 5, 2016 @ 1:37am 
Well it is a little more complicated. My tv has 8 picture format modes. None of them perfectly matches the image to fit exactly in my display but the "best" mode for my need is the "super zoom" option (it stretches the screen across the whole tv). But it has a drawback: It "cuts" at least 200 pixels in both up and down part of my tv.

Think of it: Lets say i have a tv signal of 1920x1080 pixels. What i actually see is a 1920x800 pixels. The other 280 pixels are out of my border. This happens for any signal i have (home cinema, video in, raspberry pi etc). It is just the way my tv works and i am get used to it.

So by using "super zoom" option i get this problem. By using the "4:3" option i do not have up and down "cut" pixels, but i get big black bars (left and right).

On the other hand i can not set my games to a 21:9 aspect ratio (such as 1920x810) as my games have only pre-defined resolutions. The only workaround for my case could be by valve's team: They could introduce a really 21:9 aspect ratio format or importing an option for video calibration where the user can **manually** edit EVERY corner of the picture to match EXACTLY the image on the display.
Yellig Feb 5, 2016 @ 4:17pm 
It is likely that you're actually seeing 1920x810, which would be the shape of your TV.

Try visiting The Widescreen Gaming Forums Master Games List[www.wsgf.org] to see if there are options for your individual games. Many games can have resolutions forced on them as long as they are in Windowed or Borderless Window mode.

Source-engine games, for example, can force a resolution with command line options. Rocket League can have its settings file edited manually, and so on.

Beyond that, you will likely need to change your mode every time you use the Link. Does your TV remember modes separately for each input? It's possible your settings for the Link's input won't affect your other devices.
Last edited by Yellig; Feb 5, 2016 @ 4:19pm
Haris1977 Feb 6, 2016 @ 1:24am 
Thanks, i will try some things:)
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Date Posted: Feb 4, 2016 @ 1:57am
Posts: 4