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steam -> settings -> remote play -> allow direct ip = enabled or your/all devices (not disabled)
and that the host and client get a similar lan ip
192.168.same.different
and you can ping the link from the host
if the link/client are using wifi, check the routers settings, disable wifi isolation
any of those set wrong will force remote play to use steams internet relays instead of a direct connection, using your lan, instead of internet data upload+download
ok, make a desktop shortcut from windows/xbox games, then add that shortcut to steam as a non steam game
then when you launch the non steam game, steam will grab it at 60fps
Either way, even on the desktop it doesn't capture at a constant 30fp, it stutters like crazy...
and make sure you can ping the link ip
that sounds like its being forced to use steams internet relays instead of direct connection between the host and client
Ping Time: <1ms (direct)
With the (direct) showing that it's a direct ip connection between my host pc and the link.
I have wired gigabit throughout my home and the streaming experience is as close to perfect as I can imagine for every game I own through stream. I only see the issue when attempting to add and stream Windows store games through the SteamLink.
Edit:
Thanks Ghostdoge, I have tried several glosc guides but I never found that one. I will try it!
link menu -> settings -> streaming -> advanced
may help diagnose problems
also check host options
steam -> settings -> remote play -> advanced host options
make sure hardware encoding on amd gpu is ticked
software encoding cores = auto
also post steams streaming log
..\Steam\logs\streaming_log.txt
find lines similar to this
Desktop DWM NV12 + libx264 main (4 threads).
In contrast, when I launch a native steam game (I tried Nex Machina which works perfectly) the encoder switched over to:
Game polled D3D11 NV12 + libx264 main (4 threads)
I think the issue would be solved if I could figure out how to force to a game polled encoder, instead of the desktop one. I will post the log in a separate post.
I have tried both hardware and software encoding. Both perform equally, but I think software encoding has slightly better image quality so I usually stick with that.
{
"ClientDeviceID" "Steam Link"
"ClientDeviceVersionID" "build 822"
"GameNameID" "Desktop"
"appid" "413080"
"TimeSubmitted" "1638683252"
"ResolutionX" "1920"
"ResolutionY" "1080"
"CaptureDescriptionID" "Desktop DWM NV12 + libx264 main (4 threads)"
"DecoderDescriptionID" "Marvell hardware decoding"
"BandwidthLimit" "30000"
"FramerateLimit" "0"
"Transport" "1"
"SlowGamePercent" "0"
"SlowCapturePercent" "0"
"SlowConvertPercent" "0"
"SlowEncodePercent" "0"
"SlowNetworkPercent" "0"
"SlowDecodePercent" "0"
"SlowDisplayPercent" "0"
"AvgClientBitrate" "37.5149879455566406"
"StdDevClientBitrate" "5.71576452255249023"
"AvgServerBitrate" "18777.8046875"
"StdDevServerBitrate" "0"
"AvgLinkBandwidth" "100000.0078125"
"AvgPingMS" "0.089933447539806366"
"StdDevPingMS" "0.167354881763458252"
"AvgCaptureMS" "0.419045120477676392"
"StdDevCaptureMS" "0.143172293901443481"
"AvgConvertMS" "0.00401917612180113792"
"StdDevConvertMS" "0.00741647137328982353"
"AvgEncodeMS" "8.09463024139404297"
"StdDevEncodeMS" "3.41151618957519531"
"AvgNetworkMS" "1.99884021282196045"
"StdDevNetworkMS" "2.86311483383178711"
"AvgDecodeMS" "1.54843378067016602"
"StdDevDecodeMS" "0.511887013912200928"
"AvgDisplayMS" "0.21060335636138916"
"StdDevDisplayMS" "0.392187416553497314"
"AvgFrameMS" "25.9821376800537109"
"StdDevFrameMS" "6.47323417663574219"
"AvgFPS" "65.6158676147460938"
"StdDevFPS" "22.1953468322753906"
"BigPicture" "1"
"KeyboardMouseInput" "1"
"SteamControllerInput" "0"
"TouchControllerInput" "0"
"GameControllerInput" "1"
"XBox360ControllerInput" "0"
"XBoxOneControllerInput" "1"
"PS3ControllerInput" "0"
"PS4ControllerInput" "0"
"OtherControllerInput" "0"
"GameControllerVID" "1118"
"GameControllerPID" "746"
"WasSpectating" "0"
"RemotePlayTogether" "0"
}
Thanks!
it could be the host isnt capable of running demanding games while streaming
the first gen ryzens were good, but not great, around 4th gen i7 core performance (minus the extra cores)
Seems like the desktop encoder has a lot of issues, a quick Google search reveals lots of people having issues with it.
but most other desktop apps and non steam games are limited to 30fps
The desktop isn't limited to 30fps. I don't know where you got this from. Also _|_, it might be worth reading the posts before answering because a lot of your replies are distractions. ObviousMan has stated multiple things that you go and ignore. Helping out is great but try and understand the problem first before throwing lots of junk info out.
does the game use dx12?
steam had some trouble capturing dx12 titles