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each can have its own config for desktop, bpm, chord and each game
best to give each an easily identifiable name
begin streaming, steam -> settings -> controller -> general
[identify] and preferences on each and name them
ex. pc xbone black or link ds4 white
then when you map controls you know which controller you are mapping
The issue I'm having is that the steam doesn't appear to be emulating the game pad configuration correctly when sending it to the game. It seems to work for keyboard and mouse, or for the games that have a proper configuration set up like portal 2. But I can't get it to work for the gamepad emulation.
How do I play lego jurassic Park with my son using an xbox controller and steam link/raspberry pi?
For it to work I've had to buy an xbox wireless adaptor and virtualhere for steam link.
What I've done is:
Host computer:
Ubuntu 18.04 with xow driver installed.
Wireless adaptor plugged in and 2 controllers paired with it
Client:
Raspbian installed on a pi (3b+ I think)
Xow driver installed.
The wireless adaptor then plugged into this device after the controllers were paired.
Steam/steam-link settings.
Virtualhere sharing was on for the xbox adaptor on the steamlink menu before connecting to the host.
I've unticked the setting for "xbox controller configuration support" in the menu on the global controller settings screen.
I've changed the game controller settings to "force off" too just to be sure.
I can still access the controller config menu for some reason for each game, in theory that should be disabled. In that menu I select "generic game pad" configuration.
Now when I play games from the pi the controllers are recognised and wireless. 2 controllers appear to work fine without conflicting, buttons are mapped correctly. The menu prompts show appropriate icons/hints.
Ive tried it with portal 2 and lego jurassic world and so far so good.
I'm worried that if anything changes to steam, steam link, Linux, virtual here or xow then it'll all come crashing down. As xow is no longer being developed its very unlikely an issue with this will be fixed.
I think a far simpler solution would be for steam link to pass the xinput signals direct to the host to deal with, that would cause a lot less heartache for me.