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check windows network settings, make sure its set to private not public
the link will be delayed from the host by around 20ms (1 frame at 60hz 16ms)
since it needs to captures, compress, transmit, decompress, display
and sending controls back to the host
What makes you suggest that? It's configured to use direct mode, and the overlay reflects this. Just in case I did as you suggested and changed the host's ethernet network mode to private, from public, and tested again. The latency was unaffected. I then powered off my internet modem and the remote play stream was not interrupted.
I think my problems are elsewhere.
that can cause a little more lag
pingbomb the link and router while streaming
ping -t ip
hit ctrl+c to stop and show min/max/avg and loss
I re-tested using a USB keyboard plugged into the PI navigating the steam big picture UI. In this setup I got 241ms of latency between keypress and the UI responding. This takes wireless controller and game latency out of the equation.
The network is fine. I ran the bandwidth test utility built into the steam link client and it only started dropping packets near 80Mb/s, which is pushing the limits of the ethernet interface on the RPI3B+
You might want to try testing a different monitor on the Pi, or minimizing any scaling operations that need to take place (run the game, the steam link streaming resolution, the Pi's display resolution, and the native display resolution of your final output — if possible — all at exactly the same value).
and this should be in the pi subforum
https://steamcommunity.com/app/353380/discussions/6/