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Failing that, the only option is to hope the game has an option to switch to a different graphics API. I believe both Rise of the Tomb Raider and Mankind Divided do. Unfortunately in your case with a CPU that old you might be seeing some pretty significant gains from DX12.
if you can pick dx11 or earlier or use vulkan
check game settings or games forum on instructions
I assume the capture method and therefore DX issues exist if streaming from host machine to another lesser PC on the same network?
Thanks.
No, NVFBC doesn't seem to work that great. I can't exactly say why, but the input latency gets worse and from time to time I get the 'slow encode' message.
As for the cpu, it's true it's and old one (but surprises me still in what it is able to pull off). Disabling dx 12 seems to results in performance loss for rise of the tomb raider. Haven't tried the rest yet.
It's just so typical that a game running well locally is running so bad on the link.
And it won't get better in the future? Dx12 support I mean?
So you need to look for a solution on the host you mean? (If there is any)
Yeah, I've got a machine with a Q9650 and it's pretty amazing how well it holds up for its age, but it definitely does show its age sometimes, and you don't get a lot of overhead for doing other things at the same time.
Valve haven't said anything one way or the other. It's been a long standing issue, but with more and more games using DX12 it seems like one that they really need to take a look at soon.
Yes, but again that's exactly what you have been doing so far anyway. All the settings and changes we're talking about here have been host-side settings. Just means that trying a different client (like, say, android steam link or desktop remote play) won't likely make a difference.
so games that can run on win7-8 need to use dx9-11
Anyway, thanks for the time to reply.
On to the next problem :). Don't worry, I'll create a new post later. Playing non steam games on steam link with an xbox 360 controller. Works perfectly for steam games, but seems to have some problems with non steam games added tot steam. Specifically for the triggers. For reasons I won't get into right now, I've got Assassin's Creed 3 twice. As a steam game and as a Uplay game. The steam variant plays well. The Uplay variant not well at all. Triggers inversed, not recognizing motion at all or extremely sensitive... Steam link is a nice program for the RPi, but not without it's challenges!
That seems an interesting suggestion. Haven't tried that yet. Thanks. Are there any specific discussions on the forum to follow about the Xbox controller on steam link topic? In contrary to my dx12 problem, there seem to be a lot more people with the same issue...
It appears that moonlight is the solution for the dx12 problem.
https://www.reddit.com/r/Steam_Link/comments/j0bitl/directx_12_dx12_issues_with_steam_link_framerate/?utm_source=amp&utm_medium=&utm_content=post_body
Going to try this very soon.
Up until now I have run the Moonlight app on my Apple TV 4 and while it solved the DX12 related issues, I've had minor other problems such as jittery framerate and not being able to use my preferred X360 wireless controller. The audio also started to crackle after longer play sessions which could only be resolved by restarting the stream.
So I finally gave it a go and sideloaded Moonlight on the Steam Link today and it works absolutely flawlessly. It is very simple to install, literally dropping a folder to a usb drive. It installs as a side app so you are still able to use the steam streaming. I would strongly recommend anyone playing DX12 games to do this, or just anyone having any issues with the regular in home streaming. Options are always good.
Install link: https://github.com/moonlight-stream/moonlight-qt/releases
True, but I encountered different problems... Beside the fact that this is only a solution for nvidia owners.
I tried moonlight-embedded on a rpi 3 and had a different sound problem (while the performance is great!). My audio on the Pi doesn't go over an HDMI cable. I use a headphone jack. Even when the Pi is configured in raspberrypi OS (or something like that) to route all audio to jack, you specifically need to tell moonlight this as well (-audo hw:1,0). Secondly, when I start a game, I have to 'alt tab' and turn the volume up form zero on the host. Nvidia virtual sound out (something like that) is standard on volume level 0....
Furthermore I've had a controller problem as well. When I directly start a game, the Xbox 360 controller works well. However, when I start steam big picture through Moonlight (easy because all my steam and non steam games are in there) the controller is only recognized by steam, not the game itself...
Maybe I translate this part wrong... (English is not my first language) but what do you exactly mean by 'sideload moonlight next to steam'? I have moonlight and steam link on my pi. I start steam link for most games and I start moonlight-embedded when I want to play a dx12 game directly (no steam big picture involvement). I tried to use only moonlight and stream steam big picture on the host, but encountered the controller problem (not showing in the game, only big picture)
Did I install a wrong or beta/unfinished version of moonlight?