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The streaming log file might have information as to the cause if you check it after a badly performing session. You can find it in steam\logs\streaming_log.txt
(I also tried a random wifi-router which happened to have a few wired Ethernet ports and that does work even while connected to the internet.)
only 30-50mb/s is needed for streaming
is the host pc wired or using wifi?
The Ethernet switch I have is a non-managed one, the Zyxel GS-108Bv3.
I meant that everything started to work when I *replaced* the aforementioned Zyxel with a wifi router temporarily. Its not possible to keep the wifi router in that place permanently, so I need to configure the Zyxel so that it works somehow. Or (less preferably) replace that with something else that actually works.
switch only sends data to the destionation port using its mac table
hub sends incoming data to all ports
pingbomb the link and router to see where the lag is coming from
start -> run/search -> cmd
ping -t 192.168.x.x (router and link ip)
hit ctrl+c to stop and shot min/max/avg/loss
I tried pinging that and the result looks alright: 1ms response time on average, 2ms at worst.
However, the problem is not that the network is particularly laggy, the problem is that it is bandwidth limited to 10MBit/second, which it shouldn't be.
So behold, I made a picture to illustrate: here's the situation currently[oi64.tinypic.com].
If I remove the blue cord (i.e. disconnect the internet), the stream works without bandwidth limitations. If I plug myself back in to the internet, it only works at the 10 MBit/s maximum speed.
Which makes me wonder if the reason for this is that the streaming network traffic gets incorrectly routed via the internet for some bizarre reason. So, like, instead of taking the green route in this picture[oi66.tinypic.com], it goes through the red route instead? Because if it did, it would then indeed be bottlenecked by my internet upload speed. Does this make any sense?
When you paired the Link did you use the auto-detect list, or the "other computer" PIN pairing?
I think it just detected the PC running Steam and I accepted the choice. Now there's just the button to connect to that PC. By pressing "Y" on the controller you can perform a network test with the PC, which runs fine if the bandwidth is limited, and if not, interestingly, the progress bar moves nowhere and the result can be anything. Typically the network test concludes that the network might not be good enough for Steam Link.
I also ran a TRACERT from my PC to the Steam Link's IP address, which only reports two hops. The IP address of the intermediate step looks believably like the Ethernet switch. This kind of disproves my own theory. But if its not that then what could it be..?
A non-managed switch should not have its own IP address and should not count as an extra "hop". Something funky is going on there.
These are my results tracing from one wired host to another on my LAN:
xjph@virtue:~$ traceroute 192.168.0.10
traceroute to 192.168.0.10 (192.168.0.10), 30 hops max, 60 byte packets
1 192.168.0.10 (192.168.0.10) 0.450 ms * *
xjph@virtue:~$
No extra hops, even though they are physically connected through my ISP provided router, not directly to each other.
So maybe the problem is that Steam Link's automatic network setting uses DHCP for obtaining the IP address, and that IP address is not in my local network? If so, how would one go about fixing this?
Sounds like you've got some strange network segmentation issues happening, possibly caused by more than one DHCP server on your network at a time, or an unusual setup where you have multiple external IP addresses from your ISP and your DHCP is doling those out instead of local addresses.
Manually setting a local address in the same range as your PC might sort you out.
the isp modem/router is a router, lan traffic does not go thru the isp, only the switch side of the router