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WebOS from LG is fast and should work as good as on Samsung TV's.
Anyways. I also have Steam Link on Shield TV, and Steam Link Hardware box. ;)
Gotta have it everywhere. lol
Anyways. Google Stadia is less supported than Steam Link, but it will change 23th this month.
I read that Microsoft XCloud will be added to LG WebOS TV's first this year.
I've been in contact with Valve as well as LG. They refused to let me build the application myself, but they've said they both forwarded it to the relevant teams and will try to implement it.
I tried to confirm if they are actually going to do something, and if not, I was still available to do it for them, they assured me they would.
Let's hope for the best.
I mean, I suspect "give me the code to your product so I can make a version for some other platform" is a hard sell without a lot of NDAs and legal discussion. Especially because I suspect Steam Link has some deeper hooks into the Steam ecosystem (what with the on-screen virtual controllers in the Android and iOS builds, etc.); handing people the keys to access Steam internal data structures is proooobably not something I would be keen on doing were I part of Valve's legal (or security) team.
So far as I've heard, the Samsung version is because Samsung went to Valve and said "Hey, we'd like to integrate this" and Valve presumably went "Cool, let's do some contracts!" and then after the lawyers were done doing lawyer-things, I expect they went "Awesome, that's done, here's the source code for you to work from, and some devs you can email for support" or whatever.
I sort of suspect the Steam Link product range doesn't have a large team at Valve -- I wouldn't be surprised if it's like, slouken and maybe one or two other people who maintain it, and so they might not have the time to write a version for an entire new platform.
(And even then, it was probably less work for Samsung than it would be on WebOS, as I imagine more of the codebase could be used. Steam Link is presumably written in C or C++ for the core of it; on the hardware box it would be just a compiled application, on iOS/tvOS, it would be calling the C/C++ code from Swift, and on Android it would be calling it via a JNI bridge.)
Still, I suspect if LG went to Valve and said "Hey, can we make a Steam Link app for our TVs", something similar to Samsung (and involving lawyers, like presumably happened with Samsung) would occur, and then LG would have source code and Steam Link for WebOS might happen.
But, based on what LG has said to folks (as quoted elsewhere in this thread) their response has been "Yes, get the developer of the thing you want to port it to our platform, and then perhaps we'll see about whether or not we want to distribute it." So they don't seem interested in making the app.
the lower end ones cant even run youtube and netflix apps without stuttering
Isn't that the case for pretty much every brand of TV?
You can download the Steam Link app from Google Play:
https://play.google.com/store/apps/details?id=com.valvesoftware.steamlink
... or directly from Valve:
http://media.steampowered.com/steamlink/android/latest/steamlink-android.apk