Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Who said it was a mistake? They got like 10 bucks each with the game, didn't they?
What build number was that worked for you?
I see this functionality was added in 617 from the Steam Link Build History:
I tried it on steam link build 640.
On the 'add computer' screen after scanning there is only a 'Scan Other Computer' option next to 'Cancel', there is no advanced settings. After I enter my Steam host’s public IP and press enter the scanning popup appears and no host found in the list.
What ports did you forward?
(The Steam link was working on my local network but now that I’m trying to connect from outside.)
Granted my ASDL is terrible also, though they upgraded the system (I have yet to do so). The place I would want to use it has better upload but worse download than me. Still I appreciate the information. For $5 I had to get it, if nothing else my monitor handle two connections and I'm interested in learning how to use a controller anyway.
More important than that though is the latency of the connection. It's going to vary wildly depending on where you and the system your streaming from are located. Two different houses using the same ISP in the same city? Probably fine. Connecting to a machine in Maine from a Link in Nevada? Image quality might be okay, but latency will be completely unplayable for any game with fast action. Vacationing in the Maldives while your computer is home in Idaho? Yeah, that's not going to be usable at all.
You know you can just plug a controller into your PC, right?
I do know that and have tried it before. I figured I'd probably have my normal set up and then fuss around with a controller on another. Also I wanted to put my new monitor (BenQ Zowie) to the test.
That sounds about right, if not on the high side. I thought it would be a good thing to point out for peoples. These speeds are not available to a good chunk of rural America folk and a fair portion of the world, particularly the upload speed. I think 5 Mbps is doable myself, though for light(er)weight games.
That's what I was worried about. Not sure how playstation does it but it works pretty well even from 1700 miles away. Of course, latency is too much for anything requiring a lot of precision like racing games, or Rocket League, but third person shooters, and some FPS games it's fine.
Also, only needs about 5 Mbps upload on the host side. The remote play side only needs about 5 Mbps down, 1 up.
Personally, I've tested it with a low-end tablet with very good results:
- Since I don't have a static IP, I just use a Dynamic DNS. You can go for no-ip, which is fine and free
- I used a VPN to connect to my home network from outside (since my router supports that, it was easy, but you can open your ports to the world, if you don't care).
- I even don't have to leave my pc turned on: from my router's http menu I can login and manually turn on the PC. Unfortunately I discovered that the Wake on LAN feature, which works perfectly in the same LAN, hardly works from outside or in VPN, so turning on the PC is just a bit harder
- I launch Moonlight and just connect to the PC (can even use the remote desktop to later turn it off)
- Noticed that using the mobile connection of my tablet made the game lag a LOT. Switching to WIFI made everything much smoother
- Of course your home connection is key, especially the upload bandwidth: with my 20mbits it works pretty nicely indeed