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You shouldn't have to run the troubleshooter though, just click the volume control and un-mute.
I ve been using steam link in a different way lately. I put my pc to sleep (i ve created a bat file with rundll32.exe powrprof.dll,SetSuspendState 0,1,0 inside for that) and when i want to use steam link i wake my pc up from link's RGUI and i auto boot into my desktop (rather than Big Picture).
Then to exit from Desktop Mode, i double click my bat file and 20 sec's later the steam link goes into GUI again. From then i can close my sl.
I think this is smth that steam link doesnt like..:(
Also, the green gauge in your playback devices list will still move, even with a muted device: http://i.imgur.com/Z4uYa3w.png
@Parabol i do not use a controller (at this time) as i dont play games. I only use a wireless usb keyboard with mouse touchpad
I 'm on latest public f/w in both steam link and steam.
My streaming_log.txt (on pc side) file is this for anyone interested:
http://pastebin.com/s8gNX7UQ
Any idea what is happening?
[2017-01-07 22:17:22] Stopping current audio recording
[2017-01-07 22:17:22] CDesktopCaptureDWM: desktop duplication enabled
[2017-01-07 22:17:22] >>> Switching video stream from GameOverlay_MovieStream_8864 to Desktop_MovieStream
[2017-01-07 22:17:22] >>> Capture method set to Desktop Placeholder + libyuv + libx264 high (4 threads)
[2017-01-07 22:17:39] Audio mix: start=767959668087, returned=138248067
[2017-01-07 22:18:18] Changing record audio process: stopped
[2017-01-07 22:18:18] Stopped recording session
[2017-01-07 22:18:18] ------------------------------------------------------------------------------------------------------
Whereas yours seems to just end mid capture.
there is a new option
steam -> settings -> streaming -> [advanced host options]
tick 'play audio on host'
win 7 and 10 have different methods of capturing audio
7 grabs it from windows audio mapping service
win10 creates a streaming audio device to grab