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While streaming, from the steam link in big picture mode, under Control Settings, I see;
* Guide button focuses steam (checked)
* Xinput controller (detected controller)
No other boxes are checked.
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I tested it with the guide button checked and unchecked and there was no difference in how Portal 2 ran; left stick up and I'm stuck watching the ceiling.
I haven't checked every game over Steam Link, but I just checked Spec Ops the Line and it did **not** have this problem. With v610, I attempted to configure Totemori to use the same conttrollers and gave up after about an hour fiddling with different settings -- I'd like not to do that again.
Is there a single resource for setting up controllers under Steam that I'm missing? So far, most of what I find is either too generic to be helpful, or focuses on PS4 and Xbox One controllers. (The Shield TV works with every controller I have, but has poor local multiplayer support.)
In the long run, you might want to get an XInput controller. They're supported natively by pretty much all modern games so you will have way leas trouble to begin with.
Fwiw: I tried manually configuring the controllers before with the non-beta releases, but that didn't work any better than going with the defaults.
Note that the controllers I have are identified (?) as xinput from what I can see, and all the buttons test out as the buttons they are. (See message above on xinput and testing buttons.). The main one I've tested with is the Mad Katz CTRL R, so every button (including the three center buttons: back+main(power/pair)+start) is mapped.
Is there any diffence between a controller that tests fine under Steam link and a game that is said to have 'full controller support ' vs. 'native' support, or do I have to configure every game and every controller regardless of what the controller test shows?