Steam Link

Steam Link

Generic Bluetooth controller setup ...
I've tested out a few different controllers -- but none on the approved list -- yet when I check the configuration on the Steam Link itself, each button is properly mapped.

When I go to play a game, though, one or more buttons are screwed up, and I can't play the game.

For example, while playing the intro to Portal 2, if I push up on the left analog stick the view gets jerked up to the ceiling and I can't move anywhere else. For that specific problem, I guess I'd have to calibrate the analog sticks ... but I can't find any notes on how to do that.

Notes:

* Currently running 613 on the Steam Link.

* On other games, other controls (not the analog sticks) have problems. Borderlands 2 is the best and is almost playable.

* I have a mouse and keyboard attached to the Steam Link for configuration.

* While I use the same controllers fine under Shield TV, I first unpair the controller from the Shield TV before pairing it to the Steam Link.

* Steam Link and host PC are both wired to the same gigabit router, and the video is crisp.

* The host PC is running Linux (Fedora 25, Xorg not Wayland).
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Showing 1-7 of 7 comments
ReBoot May 3, 2017 @ 1:53am 
In the host settings, meaning once you're streaming, go to gamepad settings. What's there?
Thank you for your help. I apoligoze if this is not what you are asking for...

While streaming, from the steam link in big picture mode, under Control Settings, I see;

* Guide button focuses steam (checked)

* Xinput controller (detected controller)

No other boxes are checked.

--------

I tested it with the guide button checked and unchecked and there was no difference in how Portal 2 ran; left stick up and I'm stuck watching the ceiling.
ReBoot May 4, 2017 @ 6:18am 
Is Portal 2 the only game you have this problem with?
Originally posted by ReBoot:
Is Portal 2 the only game you have this problem with?

I haven't checked every game over Steam Link, but I just checked Spec Ops the Line and it did **not** have this problem. With v610, I attempted to configure Totemori to use the same conttrollers and gave up after about an hour fiddling with different settings -- I'd like not to do that again.


Is there a single resource for setting up controllers under Steam that I'm missing? So far, most of what I find is either too generic to be helpful, or focuses on PS4 and Xbox One controllers. (The Shield TV works with every controller I have, but has poor local multiplayer support.)

ReBoot May 4, 2017 @ 11:21pm 
Next attempt: Enable the other check boxes and set up a configuration for your gamepad in Steam. That might help.
In the long run, you might want to get an XInput controller. They're supported natively by pretty much all modern games so you will have way leas trouble to begin with.
Thanks. I'll try that when I can get on the TV again.

Fwiw: I tried manually configuring the controllers before with the non-beta releases, but that didn't work any better than going with the defaults.

Note that the controllers I have are identified (?) as xinput from what I can see, and all the buttons test out as the buttons they are. (See message above on xinput and testing buttons.). The main one I've tested with is the Mad Katz CTRL R, so every button (including the three center buttons: back+main(power/pair)+start) is mapped.

Is there any diffence between a controller that tests fine under Steam link and a game that is said to have 'full controller support ' vs. 'native' support, or do I have to configure every game and every controller regardless of what the controller test shows?
ReBoot May 6, 2017 @ 10:37pm 
Yes, there is a difference. When a game claims to support controllers, it means XInput controllers. Everything else will be virtualized resulting in additional software layers between the gamepad and the game. And as every IT-knowledgeable person can tell, every additional layer is a potential source of friction and/or failure.
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Date Posted: May 2, 2017 @ 7:49pm
Posts: 7